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I'm unsure if that's because of something changed in version 50.x, or maybe I was doing something wrong. But browsing through the raws I couldn't find it anything I did differently.
They were pretty worthless, a lot more like the Goombas in ROTMK (iirc) which just ate all your food and took up rooms.
Well, regardless, this remains a fun mod. I like the zombie mushroom thralls who cause mischief.
Yeah, I've been reading over the files and the stuff you came up with here is really clever c:
It's a bit of a bummer that I can't arm them with little spears and armor to be my cannon fodder, but I still like to bring them alongside raiding forces to boost our numbers. GO MY MUSHROOM THRALLS!
I'm still figuring out how having various degrees of "intelligent" "pets" works in this game.
This mod is very different and uses an interaction-based system to create entirely new behaviors that aren't in the base game at all.
I'm having trouble reading the way files work in the Steam version of mods, but that would be cool to tinker with.
the workshop cops have an itchy trigger finger for mods that use that word
Nah, they don't work...they are more like animals than slaves actually. You can eat them and brew them into wine, and you can train them for hunting and war and assign them like dogs, and they also hunt vermin.
Try embarking with 30 of them and find out