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[ZAV] Fantasy Metals
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
136.189 KB
21 Feb, 2023 @ 10:26am
11 Jul @ 8:28am
8 Change Notes ( view )

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[ZAV] Fantasy Metals

In 1 collection by Alexander Zagirov
My mods
8 items
Description
Disclaimer
This is a rebalanced and fixed version of an existing mod. I claim no ownership of the mod!
Originally created by Agracore.

Description or “Bloat begone!” edition
This mod is designed mainly for a medieval playthrough, as all of the new metals are very rare and you're unlikely to be able to take full advantage of them before transition to industrial era.

I also recommend using Stuff Mass Matters mod so that for example a mithril chainmail actually weighted less and had lesser movement speed penalty.

Mithril
A fantasy alternative to plasteel. Armor forged from mithril is almost identical to the one forged from plasteel, but it’s best suited as a material for bladed weapons.

Orichalcum
As opposed to Mithril, it’s a rather heavy metal. Not as heavy as uranium but better suited for crafting armor and blunt weapons.

Adamantine
This is a near indestructible super metal. It’s balanced so that a plate armor crafted from it is only slightly worse than a cataphract armor. Meaning you can use it even far into spacer era, but any mechanics associated with the power armor won’t apply to it (like VWE – Heavy Weapons).

Solorite
Removed. Rimworld already have gold and silver and I don’t see a reason to add another metal for decorations and sculptures.

Scarletite
Removed. Both scarletite and mithril were used for sharp weapons, so I decided to rebalance mithril and remove scarletite.

Vibranium
Removed. At first, I thought of making it into a niche metal for blunt resistant armor but after some consideration decided against it. I honestly can’t think of a situation when it’s better to trade sharp armor for blunt, and even if such situation can exist it’s not worth it. Creating separate sets of armor, changing it for you pawns before battle, and not to mention the amount of wealth this armor will add… Then I though of maybe using it as even stronger and rarer version of adamantine, something like the ultimate armor material with both good sharp and blunt resistances, but again decided against it because it will make adamantine into just another bloat material. So, I decided to remove it too, and, to be fair, you can hardly call vibranium a “fantasy” metal.

Numbers
Steel
Plasteel
Uranium
Mithril
Orichalcum
Adamantine
Market value
1.9
9
6
18
16
36
Weight
0.5
0.25
1
0.2
0.75
0.5
Beauty
1
1
0.5
2
-2
1
Max HP
1
2.8
2.5
2.5
3
8
Work Amount Multiplier
1
2.2
1.9
2
2
2.5
Flammability
0.4
0
0
0
0
0
Armor Sharp
0.9
1.14
1.08
1.15
1.3
1.5
Armor Blunt
0.45
0.55
0.54
0.55
0.6
0.65
Armor Heat
0.6
0.65
0.65
0.65
0.7
0.8
Insulation Cold
3
3
3
3
3
3
Insulation Heat
0
0
0
1
1
1
Damage Sharp
1
1.1
1.1
1.4
0.9
1.1
Damage Blunt
1
0.9
1.5
0.9
1.7
1.1
Melee Cooldown Multiplier
1
0.8
1.1
0.8
1
1
Commonality
1
0.05
0.12
0.04
0.05
0.02
Scatter Lump Size Range
30-40
2-8
6-12
2-6
2-6
1-4
Deep Commonality
4
1
1
0.5
0.5
0.25
Deep Lump Size Range
20-30
2-10
4-10
2-8
2-8
2-5

Compatibility
This is a simple xml mod so it’s unlikely it will ever conflict with anything (future versions of Rimworld included). All def names are also unique so you can even load it with the original not forked version.

IDs
ID: 2936850549 Mod ID: zav.fantasymetalsForked
37 Comments
The Bard of Hearts 11 Jul @ 11:07am 
Thanks for the mod work!
Alexander Zagirov  [author] 11 Jul @ 8:31am 
1.6 update
FiauraTheTankGirl 9 May @ 10:07am 
Then I guess I'll uninstall. I tried.
Alexander Zagirov  [author] 9 May @ 9:40am 
@FiauraTheTankGirl If you can’t craft weapons with those metals then it’s definitely a conflict with some other mod. As for prices, we’re talking about legendary metals. They supposed to be very rare so the prices were balanced to reflect that. If for some reason you can get a lot of them to trade it means you have mods that break that balance.
FiauraTheTankGirl 8 May @ 1:41pm 
This needs an update and rebalance:
Currently for some reason I cannot make weapons out of this. I can make armor out of them but not weapons.
I also noticed the prices for what you are getting are WAY Too high.
I recommend Market values of: 12 for Mithril, 11 for Orci, and 18 for Adamantine.
funestis 6 Apr @ 5:45am 
Solorite and Scarletite were perfect for some decoration (and ideoligion) porposes. The colors were important. Solorite had perfect Sun shade and I was often using it for Sun Cults paraphernalia and purple Scarletite all those Arcane stuff... Never actualy cared for stats, colors were most important.
FLAVORTOWN 2, THE FLAVANING 10 Jul, 2024 @ 12:33pm 
...please add solorite and scarletite back I want too many metals to know what to do with-
Joygale 11 Jun, 2024 @ 11:40am 
I think the only metal you may have forgotten is the orange/bronze flame-colored 'Hihi'irokane' of Japanese mythology!
Alexander Zagirov  [author] 14 May, 2024 @ 6:20am 
Go through the standard procedure. When having problems with some mod first check if it’s working as intended when loaded only with core and prerequisites. If everything okay then your problem is most likely related to some kind of conflict between mods. To find it disable half of your mod list and see if it persists, then disable half of the remaining mods, and so on until you find your culprit. Then report incompatibility. I’m not a reincarnation of Nostradamus, but if I had to guess it would be something like a “Perspective: Ores” or similar mod that didn’t get updated to support 1.5
The Bard of Hearts 14 May, 2024 @ 1:50am 
Hmm... Unfortunately, my mod list is too long to identify it easily. Any idea what KIND of mods might be causing the rendering issue like that? Any help is appreciated.