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I decided to look into it, since I used vanilla humans as a template to start from.
I'm not quite sure about some of those tokens.
HEALING_RATE is a vanilla tissue definition token, and RELIGION_SPHERE is a vanilla entity token.
However, you might be on to something about ATTACK_FLAG_PENETRATION_PERC:
You're correct, that doesn't seem to be vanilla.
Checking the lines around it, ATTACK_PENETRATION_PERC, ATTACK_FLAG_EDGE, etc, are there as they should be, but if Vanilla doesn't have anything to interpret "ATTACK_FLAG_PENETRATION_PERC", I'm guessing it shouldn't do anything at all.
I imagine that it was a typo on my part while preparing all the other tokens (especially since the ATTACK_FLAG_(X) section is in the same section on the wiki.)
Thanks for bringing it to my attention. I'm still pretty busy, so if and when I come back to this mod, I'll be sure to check through these comments to review what needs fixing.
Exciting to see new updates to the game.
I'd love to come back and update the mod. Portraits, sadly, will be a lot of work making art resources and will be pretty slow to arrive, especially in a very busy time in my life. I appreciate your interest, and love to hear all these stories from peoples' experiences with the hobgoblins, both here and on the Kitfox discord.
Personal playtesting has been going well, but I can't account for every player's own unique set of mod installations. (I'll definitely have to test more to see how non-hob civs run with hobs loaded, because I really don't know why this mod would cause crashes.)
I'll try to help with bug reports, but when it involves conflicts from vanilla assets and tokens, I can't help much. The mod used the Human files as an template, so it has no new invented tokens. Hobgoblins are simply an additional, separate category, and don't change vanilla definitions, as far as I know.
Thank you for your patience.
It keep spit conflict with HEALING_RATE, ATTACK_FLAG_PENETRATION_PERC and RELIGION_SHPERE tokens on errorlog.txt