Left 4 Dead 2

Left 4 Dead 2

31 ratings
Blue Archive Soundtracks for Campaign Safehouse Music
   
Award
Favorite
Favorited
Unfavorite
Game Content: Campaigns, Sounds, Scripts
File Size
Posted
Updated
347.551 MB
22 Feb, 2023 @ 9:58am
9 May, 2023 @ 10:50pm
4 Change Notes ( view )

Subscribe to download
Blue Archive Soundtracks for Campaign Safehouse Music

In 1 collection by GospelofBrowning
Blue Archive Soundtracks
8 items
Description
Within the war-torn failed state of Kivotos, ruthless special operations kill teams cross a trackless border from one school district to another. Drones fill the airspace over the target cordon, a safe haven for delinquent proxies of a foreign research conglomerate. The muzzle report of suppressed weapons is punctuated by suicide drones, dropping out of orbit and eviscerating their targets. Pushing through buildings, the delinquents' counterattack snakes toward the attack force, exploiting every angle to fix and finish the infiltrators.

Each successful raid buys the military dictatorship of Kivotos another day of viability. Each failed operation fuels the foreign interests desperate to exploit the nation's resources.

Find. Fix. Finish.

BLUE ARCHIVE
Unforgiving Close Combat in a Failed State at War

"Well, I was ordered to go in there and destroy the enemy. That was my job on that day. That was the mission I was given. I did not sit down and think in terms of men, women, and children. They were all classified the same, and that was the classification that we dealt with, just as enemy soldiers... I felt then and I still do that I acted as I was directed, and I carried out the orders that I was given, and I do not feel wrong in doing so."

- Operational Advisor ████ "Sensei" ██████, after declaring Misono Mika and everyone within Arius District, civilians and otherwise, kill-no-capture targets

THIS MOD INCLUDES

COMPANION MOD

My other BA mod for The Sacrifice, Parish and Passing is meant to be a companion piece for this mod. Ignore the conflict warnings, it's just the two of them referring to the same file.

POSSIBLE CONFLICTS

Anything that actually specifically changes soundtracks for anything between and include Dead Center and The Sacrifice. If a mod has anything and everything from c1m1_hotel_level_sounds to c7m2_barge_level_sounds, it conflicts with this one.

Technically anything that messes with campaign1 to campaign7, although it probably means that you wouldn't see, say, a machete in the Passing - which you aren't supposed to get one naturally in that map in the first place. The Random Item Spawner would be one of them, but I played both mods together for a long time, and there is no obvious problem, so go nuts.

The normal music mods are not affected.

KNOWN PROBLEM

The sound engine going insane and deafening at some point. Try to uninstall some sound mods - including this one, if need be - if such problems occur. Seriously. This tends to happen when you mess with custom sounds too much.

As for the size of the mod, that's out of my control. There are about 14 custom songs out there (and potentially counting) with codes forcing the game to use the custom songs - not the standard PrayForDeath.wav for most campaigns' safehouse songs - each of them is 20MB. Worse yet, they are wav files, which frankly wouldn't be resized and cooked to smaller file sizes for the foreseeable future, unlike recent XCOM 2 mods.

CREDITS
  • Nexon Games[www.nexon.com] for Blue Archive, the game where students are sacrificed daily for a bloody proxy war fought not for great justice, but for mineral rights, in the failed state of Kivotos.
  • The various artists who created the various BA OSTs, which includes KARUT, Mitsukiyo[mitsukiyo.info], Nor and many others.
  • Jesper Kyd[www.jesperkyd.com] for, erm... making Sarukaro's Live2D theme.
  • Cuba and EzLegenD_ for suggesting several songs and fruitlessly trying to convince me to change the mod thumbnail. You cannot change it. The failed state of Kivotos burns.
5 Comments
GospelofBrowning  [author] 2 Jan, 2024 @ 7:29am 
That's one of the weird things about this mod: sometimes the amount of assets just overloads the sound engine.
Mumu 28 Dec, 2023 @ 3:30pm 
XDDD my bad. I just found the solution.
Mumu 28 Dec, 2023 @ 2:54pm 
I have some problem. When the saferoom music suppose to be playing, there's no sound coming out, including gunshot and voiceline, and some part of the map starts flickering. And is some cases, my game outright crashes. Do you know what might be the cause?
BOAT GOES BINTED 24 Sep, 2023 @ 11:15am 
this add-on is criminally underrated
one of the BA best add-ons ever
hope to see more in the future :steamthumbsup::steamhappy:
NEZ Corporation 10 Aug, 2023 @ 11:22pm 
underrate