Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Apologies for the late reply, been rather busy lately.
My memory might be a bit fuzzy, but I have no recollections of utilizing description.ext
vn_rcom_sfx.sqf containing all the paths to the audio files is called from initServer.sqf
I think I did it that way to cover all bases in relation to sp/local/mp.
If you already have a initServer.sqf or want it called from somewhere else, merge
[] execVM "vn_rcom_sfx.sqf";
with your file of choice.
If you encounter any issues - send me a friend request and we can find a suitable time to sort it out.
When publishing my hope & intention was that people would unpack the mission file & load it in the 3DEN editior - let me know if you need some pointers in how to go about doing that.
No - it is initialized from the initserver.sqf and referencing vn_rcom_sfx.sqf for every trigger.