Carrier Command 2

Carrier Command 2

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Gentle Missile Speed Buff
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22 Feb, 2023 @ 10:08pm
17 Aug, 2023 @ 6:42pm
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Gentle Missile Speed Buff

Description
Increases various missile speeds

Cruise missile 78 m/s -> 102 m/s ~31% increase
AA Missile 225 m/s -> 396 m/s ~76% increase
TV Missile 85 m/s -> 150 m/s ~77% increase
Laser Missile 78 m/s -> 157 m/s ~100% increase

IR missile ~165 m/s -> unchanged
Rocket -> unchanged
9 Comments
d[-_-]b 28 Jun @ 6:12am 
// missile and torpedo steering effectiveness
missile_5_steering 0.0
missile_1_steering 1.0
missile_3_steering 1.0
missile_2_steering 1.5
torpedo_steering 0.5
torpedo_decoy_steering 0.5
torpedo_noisemaker_steering 0.5
torpedo_sonar_buoy_steering 0.5
missile_4_steering 1.0
missile_cruise_steering 0.5
missile_tv_steering 0.2

// missile and torpedo thrust multipliers
missile_5_thrust 1.0
missile_1_thrust 1.0
torpedo_thrust 1.0
torpedo_decoy_thrust 1.0
torpedo_noisemaker_thrust 1.0
torpedo_sonar_buoy_thrust 1.0
missile_2_thrust 0.5
missile_tv_thrust 0.5
missile_3_thrust 1.5
missile_4_thrust 2.4
missile_cruise_thrust 0.5

// missile torpedo and bomb damage multiplier, scales the base damage of explosions.
// damage is highest at the centre of the explosion but this multiplier is applied evenly to explosion damage
d[-_-]b 28 Jun @ 6:11am 
v1.5.10 - The Modded Game Values Update!
7 Jun

Dear Players,
Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways.
The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers.

Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details.

This update has been developed with the help of some players from the community who have been testing and giving feedback. Many thanks to all our players who have helped this update happen.
ADreadnought 14 Mar @ 12:07pm 
Does this still work?
Vinier McNuggNugg 6 Jul, 2024 @ 3:22pm 
Thinking on it, nevermind about it being hard coded, but thats still a really neat thing you can do
Vinier McNuggNugg 6 Jul, 2024 @ 3:11pm 
Its really interesting the game handles it that way. Is there no configurable value of thrust the missiles have that can be changed or is it simply baked into the game and the physics handle the rest?
Cylindrical Bobcat  [author] 24 Oct, 2023 @ 12:46pm 
@Supreme A lot of trial and error went into making these adjustments. This was done by changing the x/y/z box size in the individual missile xml files. Bad parameters can have serious implications for tracking and can render the missiles practically unusable. There is no simple way to dynamically change these, you are essentially overwriting the box size values and that affects the amount of drag the missile has to deal with.
Supreme 14 Oct, 2023 @ 1:29am 
A way to manualy increse these speeds would be nice. Could you tell us how to modify it in your mod please?
xjk002 26 Mar, 2023 @ 7:29am 
How to modify the speed
JohnRDevelopment 16 Mar, 2023 @ 10:32pm 
Very Gentle thanks