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missile_5_steering 0.0
missile_1_steering 1.0
missile_3_steering 1.0
missile_2_steering 1.5
torpedo_steering 0.5
torpedo_decoy_steering 0.5
torpedo_noisemaker_steering 0.5
torpedo_sonar_buoy_steering 0.5
missile_4_steering 1.0
missile_cruise_steering 0.5
missile_tv_steering 0.2
// missile and torpedo thrust multipliers
missile_5_thrust 1.0
missile_1_thrust 1.0
torpedo_thrust 1.0
torpedo_decoy_thrust 1.0
torpedo_noisemaker_thrust 1.0
torpedo_sonar_buoy_thrust 1.0
missile_2_thrust 0.5
missile_tv_thrust 0.5
missile_3_thrust 1.5
missile_4_thrust 2.4
missile_cruise_thrust 0.5
// missile torpedo and bomb damage multiplier, scales the base damage of explosions.
// damage is highest at the centre of the explosion but this multiplier is applied evenly to explosion damage
7 Jun
Dear Players,
Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways.
The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers.
Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details.
This update has been developed with the help of some players from the community who have been testing and giving feedback. Many thanks to all our players who have helped this update happen.