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Last I checked ATR had broken something in a way that made only facial animations of cyborg-left/right eye ones work. I think it was something they did to the gender which confuses Nal's heads.
I haven't confirmed if this has changed on Mechanical Humanlikes. I did forward info to the MH team, but while they did grab my new sprites for the female bots they didn't go for the facial animation stuff.
I suspect the facial animations will still be partially broken, and since the MH team didn't really have any interest in working with me to fix it before I've not felt terribly keen on tackling it.
This is probably something that needs to be fixed in ATR or HAR, so I don't think there is much I can do here. Hopefully it will be sorted out soon. :)
It doesn't currently work with the anime eyes, if that is what you're running. The robots don't seem to work with the eyetracker that "[NL] Facial Animation" uses for the anime eyes. I'm not exactly sure why, but Dzyan might be correct that the Visual Sensors don't register as eyes.
Probably best to either prod Nals, the "[NL] Facial Animation" dev, or the Android Tier Reforged devs.
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If you are _not_ using the anime eyes and it doesn't work then the issue is likely related to mod order or some sort of conflict. This is just a bunch of textures mod and a few patches to enable the facial animations.
Probably doable.
Enabling the eye-tracker, which I think is what the anime animations needs to work causes some sort of error in the facial animation assembly which I believe is caused by it not finding any eye pupil textures, for whatever reason.