Conquest of Elysium 5

Conquest of Elysium 5

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Conquest of Elysium 5 Medium Overhaul
   
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23 Feb, 2023 @ 8:21pm
31 Mar, 2023 @ 5:08pm
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Conquest of Elysium 5 Medium Overhaul

Description
This mod is a series of changes/additions with the goal of improving the game without drastically overhauling/changing existing mechanics. Basically just taking things that seem off or incomplete and doing my best to tweak it.

*Most updates will be moved to discussions since page is getting lengthy"

Baron - Had monks/abbots with Bless but no means to improve it. Added a 25% chance to gain a bless effect to build monastery.

Dryad Queen - Burning groves made punishing this class too easy and in some instances you could be eliminated by early wildfire events. Groves are now non-burnable terrain.

Demonologist - Personal gate is basically paying to have your demonologist be killed. Cost is increased but now teleports entire army to Inferno, same with returning.

Druid - Ents were included in Legendary and Primal Summons despite being much weaker than other Primal summons. They have been removed from both rituals.

Hoburgs - This is the closest change to an overhaul. Ents are now exclusive to Hoburgs and there are 4 varieties with two being spell casters. Also new Burgmeister recruitment offers when one is not owned.

Markgraf - Hoburg villages now have 1 hand income and added iron graft ritual to upgrade flesh golems.

Pale Ones - King of the Deep now has fast heal so he isn't made irrelevant by wounds.

Demonologist, Witch, High Cultist - Now have new level 3 rituals that allow for 100% success rate on their top summons but only at Magical Academies. These rituals are locked in at max cost and Demonologist destroys the academy.

Barbarian + Monkey Maharaja both start with a caster commander so they can immediately collect herbs/gems.

Old Wizards can upgrade Magic Libraries to Magic Academies for 500 Gold.

Items:

Obol gains Unaging, Hydra Bowl poison aura changed to poison spikes, Heart of Life is no longer cursed item so it can actually be given to non-living units.

P.S. Save your mod descriptions before you update. Update deletes the contents and you have to type it all out again =(
Popular Discussions View All (1)
3
27 Mar, 2023 @ 1:01pm
Updates
Alex the Beetrayer
5 Comments
woat 12 Apr, 2023 @ 7:13pm 
Has anyone seen the AI upgrade a library to the academy by chance?
Alex the Beetrayer  [author] 23 Mar, 2023 @ 1:30pm 
If there's any aspects to the game play of those classes that seems problematic or weird I'm open to suggestion. The changes to the Heart of Life item definitely benefits Enchanter. Not listed on the main page, but in a recent update I've tweaked the Illusionist's Color Spray spell so that it no longer blinds friendly units.
DarkGlam 22 Mar, 2023 @ 5:05pm 
nothing for enchanter or illusionist?
Alex the Beetrayer  [author] 1 Mar, 2023 @ 12:26pm 
Glad to hear you're enjoying the mod and thanks for the feedback. I think that's a great suggestion and I will also implement a similar starting leader change for Barbarian to swap the Mounted Chief for a Spirit Guide, and both will get a slight reduction in starting units. Should be updated later today.
StealthSuperset 27 Feb, 2023 @ 5:06pm 
Love The changes this makes
Maybe also make the Monkey Maharaja start with a Yogi instead of a Vanara Captain
They imo without one get left behind by other nations