Total War: WARHAMMER III

Total War: WARHAMMER III

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Dismemberment Overhaul: Vampire Counts
   
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graphical
Tags: mod
File Size
Posted
2.056 MB
24 Feb, 2023 @ 3:44am
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Dismemberment Overhaul: Vampire Counts

In 1 collection by Armorchin
Dismemberment Overhaul
21 items
Description
WHAT IS A MANN(FRED)
Adds dismemberment and decapitation to All Vampire Counts Monster and Cavalry units.


The ninth part of Dismemberment Overhaul where I try to add as many blood and gore TOTAL DEATH AND DESTRUCTION to many monstrous units in the game!

Today we're going to the lower part of the empire to the land of the dead..? wait hold on that name is already taken! What is it even called!? Whatever, It just Sylvania and we're going to survive some Vampire Counts!, To be a Vampire err.. Survivor? OK BUT I'm sure many vampire won't survive today! AND WHAT IS A MANN(FRED) a miserable pile of baldness!

PART OF THE ULTIMATE ALL-IN-ONE PACKAGE


COMPATIBILITY PATCHES/SUBMODS HERE

Requirement
  • Blood for the Blood God DLC.
Features
  • ALL* Vampire Counts Monstrous, Cavalry units can now be Beheaded, Blown to pieces, Disarmed! Time to shred some blood back to where it belong!
  • Custom gore texture for Blood Knight horse, Crypt Horror and Terrorgheist! They are walking rotten meat and this new texture will reflected that!
  • *except dire wolf they are buggy af and I just wasted 1 hour of my life trying to get them to worked, never again.
  • This mod included Fell Bats, Black Knight all version+RoR, Blood Knight, Crypt Horror, Vargheist, Varghulf, Terrorgheist.
  • Purely Graphical have no effect on balance and gameplay in anyway.

Bug / Compatibilities
  • No bug/problems found so far.
  • This mod uses custom limb stump assets and added via unit's VMD file which means it's a reskin of some sort so it's not compatible with reskins mod that affect units above unless there is a patch made for it.
  • Can be use and uninstall at any time during an ongoing campaign.
  • You're FREE to use this mod and every files in it to make a patch for your mod, If you did please notify me so I can add it to the collection.
  • Also have battle_entities files which needed to enable dismemberment for units.


sidenote: I just realize that game 1 factions are like 90% red as their main color, like whats up with that? Empire is red Vampire is red Bretonnian is 50% red??

Feels free to comment anything below! And as always you're FREE to use/experiment any files from my mods in anyway you liked! I Hope you all have fun!
6 Comments
Marius 23 Apr, 2023 @ 2:41pm 
update pls :steamthumbsup:
CobraCommandHQ 4 Mar, 2023 @ 5:01pm 
Can you do a lycan / werewolf for Dark Elves/ Vampires? It was Deadrise in WWII...please?
Armorchin  [author] 24 Feb, 2023 @ 7:54pm 
yeah yeah I was gonna pack it in with my living dismemberment mod and realize that they aren't living in the first place :papyrus: , So I'll update some TK and VC units in the future, Thanks for telling me!
Thrakerzod 24 Feb, 2023 @ 10:45am 
will it be added in a future update then or will it just be left out for good then?

what about the Tomb Kings?

and while you've not done them yet will it be done that way for the Vampire Coast?
Armorchin  [author] 24 Feb, 2023 @ 5:55am 
@Thrakerzod I... completely forgot about that so I didn't add any of that in.
Thrakerzod 24 Feb, 2023 @ 5:42am 
are these units able to keep on going after being dismembered (like zombies and skeletons) or do they just die when any dismemberment happens (like living units)?