Arma 3
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Amphibious Assault [Zeus Wargame Mod]
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
DLC: Apex, Malden
Meta: Dependency
File Size
Posted
546.950 KB
24 Feb, 2023 @ 8:37am
1 Change Note ( view )

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Amphibious Assault [Zeus Wargame Mod]

Description
SITUATION

-The USMC platoon is tasked with knocking out the ChDKZ militants from the south-west of Chernarus.



THIS IS A ZEUS WARGAME MISSION

You need zeus wargame mod in order to play this mission, this mod adds a real time tactics mode to the ZEUS interface.
9 Comments
Jacktheviper 2 Sep, 2024 @ 4:14am 
@Cmdr.Foran
This mission was not designed to allow unit purchasing, but I have played it to the end and it's doable and was pretty fun.
Foran 1 Sep, 2024 @ 9:13pm 
How can we open Units purchase system ?
I press Insert enter Zeus interface,
but I didn't see where can we buy units ?
CTPEJLOK  [author] 2 Jul, 2023 @ 2:39pm 
Well, i am free now(Finished my exams),so i will take a look at new stuff and will try to make some more missions
Jacktheviper 2 Jul, 2023 @ 1:36pm 
I replayed the mission with all the latest updates and it was a real blast, wish there would be more missions, you have a real talent for setting up AOs.
CTPEJLOK  [author] 7 Mar, 2023 @ 2:47pm 
Yes,in order to play this missions u need to have all the mods from the list
Miami 7 Mar, 2023 @ 1:19pm 
i question do need to download CUP terrains ? its quite too much for me honestly cant i play it on altis or so ?
CTPEJLOK  [author] 1 Mar, 2023 @ 1:55am 
Fortunately u've never played SW or Warhammer 40K games....
sleeper 1 Mar, 2023 @ 1:49am 
mission makers try not to use a billion mods
Jacktheviper 26 Feb, 2023 @ 8:43am 
I finished the mission and I enjoyed it a lot, the set up is very good and it was fun to surround and pursue the enemy inside the villages, it got really tense towards the end.

I'd suggest to set the mission to be single player too, so people can play it in single player mode and change the game speed while playing.

Another thing would be to check the AI units inside the houses at the last objective, some of them are getting stuck underground and that can prevent the player from getting to them.