Company of Heroes 3

Company of Heroes 3

30 ratings
(4) Gardens
   
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Tags: extension, map
File Size
Posted
Updated
7.298 MB
24 Feb, 2023 @ 12:04pm
28 Feb, 2023 @ 11:38am
6 Change Notes ( view )

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(4) Gardens

In 1 collection by Nightwolf
Nightwolf's 2v2 map pack
7 items
Description
This is a simple rework of the Gardens 1v1 map to accommodate 2v2.

Changes:
Machine gun nests at main bases have been moved

Known Issues:
AI is known to delay capturing points but will still build units (unsure if this is a CoH engine issue)
Starting space is tight so place structures carefully (you can double click the icon at the main building UI to auto-place the building)
Depending on your faction, the building may be half out of bounds. This will cause infantry to retreat to allied HQ's. (fixed)
7 Comments
ched salvia 27 Jan, 2024 @ 1:32pm 
bug (ish?) report: wehr ai doesn't build any units at the beginning, instead it builds a bunch of caches
Sierra 7 5 Mar, 2023 @ 1:08pm 
Hey! Glad to see that all of the issues I had were fixed. Fine work, my friend.
Maxnwil 27 Feb, 2023 @ 7:24pm 
You might be able to get the AI to capture territory by placing AI markers (at least, you could in CoH2).
Popex 27 Feb, 2023 @ 6:46pm 
fine map for 2v2 infantry mods
if you remove all bushes and crap at spawn, it leaves plenty of space for building
(tried with a bulldozer sherman)
Snapperkins (nobody/cares) 25 Feb, 2023 @ 7:41pm 
Broken map, not enough build space for both teams and that lack of space interferes with the NPCs ability to function properly (super ez mode)
Nightwolf  [author] 24 Feb, 2023 @ 7:39pm 
Was able to solve the building text being visible.
Nightwolf  [author] 24 Feb, 2023 @ 1:54pm 
The building text seems to be an editor issue. When loading the map from the developers via editor, the script overlay is still present. Thank you for the feedback on the map issue!