Garry's Mod

Garry's Mod

101 ratings
TFA Base [Fixed Scopes]
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
31.890 MB
24 Feb, 2023 @ 10:46pm
1 Change Note ( view )

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TFA Base [Fixed Scopes]

Description

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
    c_hands support

For server owners:
  • Optimised netcode, vastly reducing traffic from its potential.
  • Small performance hit for features
  • A clientside panel allows users to customize the way their guns look and function, without giving them any advantages or allowing for any exploits.
  • This base takes into account penetration, dynamic spread, bullet range, and more, meaning that shotguns can no longer double as snipers.
  • If you dislike certain features, such as ricochet, you can disable them using convars. Most take instant effect.

For developers:
  • Competent template
  • Versatile, simple, and compatible with standard CS:S/HL2 weapon compiles
  • Easily supports 3D scopes with just one .qc edit ( a third $attachment on the lens )

Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures

DISCLAIMER
I did NOT MAKE THIS!!!
This was all made by the people in the Credits section, this is simply a version of TFA that works for scopes used by StarWars addons, and I'm reuploading this, so people can easily find it and fix their scopes. I am not going to support this, or help with bug issues.
43 Comments
Some Kind of Slug Thing? 24 May @ 12:58pm 
hey re-uploader Colt, you really ought to change the description of this mod so that it actually says how to make it work correctly. I had to go through all of the comments to figure it out, which is not par for the course. now, since I know you probably won't do so (because you haven't so far), for anyone wondering: you need to make sure you do not have the original TFA base installed, nor TFA Star Wars Expanded or Extended, because they break the scopes if they are installed at the same time as this one due to file conflcts, probably. this has been expressed in older comments but it should be in the description since that's what it's there for. :steamfacepalm:
Lord Raganow 23 May @ 4:36am 
Shows me the message 'The addon "TFA Base [Fixed Scopes]" is creating errors, check the Problems menu for details' all the time, even if I'm not using any weapon with scope, which is annoying.
Dark Horus 18 May @ 5:54pm 
never mind it broke on me
Dark Horus 18 May @ 3:42pm 
It works for me if I have this mod and the normal TFA Base
Jonnyhawkeye 12 May @ 12:56pm 
this mod is broken!
Lans 12 May @ 5:00am 
TFA BASE (Fixed Scopes) don't working
Pootis338 30 Apr @ 8:45am 
it isn't working
Hellert 21 Apr @ 1:32am 
thank you
PhonkGod 13 Apr @ 5:48am 
at me for some reason i got everything for TFA mods and scopes but at this one still not works
theorix_gaming 3 Apr @ 12:12pm 
Sa marche pas