Warhammer: Vermintide 2

Warhammer: Vermintide 2

33 ratings
Dense Onslaught
   
Award
Favorite
Favorited
Unfavorite
Categories: Game Modes
File Size
Posted
Updated
308.638 KB
25 Feb, 2023 @ 9:40am
18 Jul, 2024 @ 8:56pm
224 Change Notes ( view )

Subscribe to download
Dense Onslaught

In 2 collections by Osmium
Intro to Modded Modpack!
49 items
Vermintide Balance Manager Mods
15 items
Description
A mutator mod which aims to offer a steady progression of difficult game modes.

Key Features:

Three Difficulties in one mod
Dense Onslaught includes three difficulties Dense 1, 2, and 3 respectively. All three modes drastically increase special spawn rates from Cataclysm norms, and Dense 2 and 3 drastically exceed Official Realm in terms of the number of enemies which spawn in hordes. These modes were designed to offer a cohesive progression for groups who want to play regularly.

Wave Composition:
Dense Onslaught's wave compositions have been largely reworked to include a higher ratio of elites to trash enemies. This is to increase difficulty while also saving on CPU performance compared to other mods. Each wave has been designed with THP/Stagger rebalance in mind, to challenge different tempHP talents and careers in different waves.

Special Spawning:
Dense Onslaught aims to give players a taste of the increased special pressure which Dutch Spice is known for. To this end, Dense has 7 special slots, with minimum and maximum timers of 24 and 60 seconds respectively. This results in persistent special pressure, though it safeguards against overwhelming spikes of disablers.

Reworked Patrols:
Dense Onslaught has completely new patrols unseen in any other mods. All patrols are the same length which should prevent them being unavoidable on some maps or getting stuck. There are also now only 1 patrol subtype for each faction. To compensate for the decrease of variety, I’ve made it so any patrol from any faction is permitted to spawn in any map. Note that Beastmen patrols contain all 3 factions for all you Beastmen haters out there.

Beastmen Rebalance
Beastmen have been thoroughly reworked in Dense. Archers now do not spawn anywhere but in pre scripted places such as events. They cannot spawn in hordes or around the map as roaming enemies.

Reworked Ambient Spawning:
Dense Onslaught has completely reworked ambient spawning compared to other Onslaught mods. The objective being the same as for the wave composition, which is the have more elites and fewer trash enemies.

Custom Difficulties
Dense also allows the player to specify their own difficulties. The player has the ability to scale horde spawns up or down, as well as increase or decrease the spawning rates of individual classes of enemies such as trash or elites or chaos warriors.

Bug Fixes and Stability Improvements:
Dense Onslaught takes care to ensure that the game is able to be run with as little AI breakage as possible. Note that all game modes which increase spawns heavily tax the CPU, but great care has been taken to ensure Dense runs smoother than other popular mutators.

Events:
The design intent for most of the Dense Onslaught events is to emphasize the skills which are most valuable during regular pacing. In other words if a team is very good at pacing, ideally they should be able to perform well in an event they have never played before just from having a fundamentally sound skillset of fighting waves, kiting, and keeping specials under control. As such, I’ve drawn ideas from all three of the main Onslaught Mods, as well as implemented some new ideas of my own. In general, most strats which are optimal on Base Onslaught should still work on my mod. Though you might encounter more specials or the odd Stormfiend. Though you will find that on events with highly variable/random elements(such as Monster Spawns), you will find that the easiest outcomes will usually be less common (for example, neither Bile Trolls nor Stormfiends can spawn on the Righteous Stand mid event).

Github Link
This mod is totally open source and available on github[github.com].

Also Check out my balance mod and Onslaught Mutator manager VBM & DwOns Rebalance!
18 Comments
Harry slother 27 Jun @ 11:46am 
what does giga ambients do?
Jack-I-Ripper 7 Feb @ 3:59pm 
Broken need update pls my fav mod along with Dwons Rebalance
I Love witch 31 Jan @ 1:43pm 
i have a question.. the level 3 is the hardest level or the level 0 .. ??
Osmium  [author] 8 Jul, 2024 @ 5:34pm 
No you do not. Check out my other mod "Vermintide Balance Manager".

It allows you to control this and other Onslaught Mods via the mod menu accessible by hitting the F4 key. I actually recommend people use that, because if you change settings you will need to deactivate and reactivate the mod (which is less convenient with chat commands imo)
PinkFairyArmadillo 7 Jul, 2024 @ 9:55pm 
do you have to enable this via a command?
Hiro 28 Mar, 2024 @ 11:53am 
Nice
Osmium  [author] 21 Mar, 2024 @ 11:20am 
I am aware of that crash, I will try to get a fix out as soon as I can!
HardWorkingLoner 21 Mar, 2024 @ 7:34am 
i have problems with crashing on Omens map, only this mod in combination with BeastmenLoader + Balance Manager
☠Be'lakor☠ 28 Jun, 2023 @ 1:57pm 
Does it work? it feels like it dont work whats an indicator that it works? yes i/we play on modded realm etc.
Root of Evil 26 May, 2023 @ 12:57pm 
It would be just great if there were a couple of presets in the settings: the frequency of the appearance of hordes, the amount of ambient, the number of specials...

And so you have to use mutators in the outdated "Deed Mutator Selected" mod: +/- Hordes, +/- Wandering (Roamers), +/- Elites, +/- Specials, +/- Monsters.