RimWorld

RimWorld

1,142 ratings
[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
25
17
12
4
6
3
5
5
8
5
4
2
2
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
114.940 MB
25 Feb, 2023 @ 11:51am
18 Apr, 2024 @ 1:38pm
83 Change Notes ( view )

Subscribe to download
[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War

Description
Now includes ULTRA FAST FOG OF WAR ENGINE!

Introducing CAI-5000

Advanced combat AI and Fog Of War engine brought you by the RocketMan Team - Discord: https://discord.gg/Jx8UYNtS24



A Cyberdyne Systems Product


[www.patreon.com]



Features

  • Improved reaction time Improved raiders reaction time. Now they can react in less than 0.1 second.
  • Tactical pathfinding Raiders now are fans of John Wick and like John Wick they don't like getting shot. They'll avoid line of sight with your pawns while pathing. This means they will choose less exposed pathways!
  • The Killbox Killer 5000 The Killbox Killer gives raiders the ability to sap whenever they want. However, this doesn't mean they'll sap 100% of the time. They'll sap only if you try to funnel them or if they're unable to approach your pawns safely.
  • Task Force & Strategic Goals Raiders are divided into task forces/squads with each Task Force having it's own objective.
  • Stealth Gameplay While raiding other settlements, You can take out enemy pawns one by one but be careful not to raise the alarm!
  • Tactical Actions Pawns can duck for cover or even do tactical retreats!.
  • Short-Term Memory Pawns know where bullets are flying and where their allies are dying! They even know where their allies will go and what path will they choose so they can spread out and take different routes!
  • Advanced Cover Selection Algorithm Enemies now will select much better cover.
  • "Raytracing": Raider now use "raytracing"! (Or to be more accurate shadow casting)
  • Dynamic Settings will adjust settings automatically to achieve the best TPS and best AI combat performance!
  • Multi-Threading: You guessed it, this mod is multi-threaded!
  • The new Genisys system!



    Fog Of War

  • Multi-Threaded Fog Of War You heard that correctly! This fog of war goes brrrrrrrr!
  • Realistic Sight Radius Sight radius is affected by: The weapon equipped, skills (shooting or melee depending on the weapon), sight, hearing and rest level.
  • Customizable Fog Of War You can adjust anything you want, be it how dense is the fog of war, sight radius, etc!


  • Lighting The radius of the area revealed by your pawns will vary depending on the lighting conditions so they'll reveal a larger area during the day.
  • More Lighting Stuff During nighttime you can use spotlights or any light to extend your pawns field of view. This means if something is visible during the day but not visible during the night can be made visible again by shining a light on it!
  • CCTV Includes multiple CCTV systems!
  • Supports Dub's Mini-map.

    Future plans
  • Machine lear... Oops nothing to see here -.-
  • Eliminate the human race.

    Advanced combat AI brought you by the RocketMan Team - Discord: https://discord.gg/Jx8UYNtS24

    Incompatible mods
  • PawnTargetFix
  • Line of sight Fix
  • Multiplayer mod
  • Raiders Extensions
  • Inteception tweaks or Any mod that changes the line of sight math. These will make the AI unable to accurately predict cover values so these are a hard no you want want competent AI.
  • Humans

    [ko-fi.com]

    FAQs

  • "Can I run this without the Prepatcher?"
  • Yes.

  • "Is this careful raiders 2.0?"
  • No, Careful raiders is not even in the same galaxy.

  • "Is this <insert_mod_name>?"
  • No,<insert_mod_name> is not even in the same galaxy.

  • "Why is <insert_mod_name> not in the same galaxy?"
  • Because <insert_mod_name> doesn't have a multi-threaded shadow casting engine and if it did (it doesn't), it's probably not multi-threaded so..

  • "Does it work with CE"
  • Yes, It works with control expanded and it can work with combat extended.

  • "What's up with Walls Are Solid?"
  • There is a soft incompatibility. Sometimes the raiders will melee attack the wall, sometimes they will sap. Because the wall health does not change with WAS, and the mod nerfs the pawn's damage vs structures instead, raiders are unaware of the true cost of that particular path. You can use it, but know that enemy pawns may behave strangely. It will not affect your own pawns.

  • "Does it work with Rimthreaded?"
  • NO and it never will.

  • "Does it work with RocketMan?"
  • YES Who do you think made RocketMan?



  • "Can I add this mid save?"
  • YES

  • "Can I remove ISMA mid save?"
  • YES :(

    Extra FAQs

  • "Do I need careful raiders?"
  • No, Pawns know where their allies got injured, killed or worse and they'll avoid these spots.

  • "Do I need careful raiders?"
  • No, Pawns know where bullets are flying frequently and will try to avoid these places.

  • "Do I need careful raide.. I mean PawnTargetFix?"
  • No, Just let CAI raiders do what they want.

  • "Do I need careful <insert_ai_mod_name>?"
  • No, Try <insert_ai_mod_name> on your own risk. If it's a combat AI mod then you don't need it if you have CAI.

  • "Does this mod cheat by altering any of the weapon or buildings stats?"
  • No, Then it wouldn't be an advanced AI mod would it?

  • "Does this mod cheat by adding new things to make raid harder?"
  • No, Then it wouldn't be an advanced AI mod would it?

  • "Does this mod cheat by <insert_idea> to make raid harder?"
  • No, Then it wouldn't be an advanced AI mod would it?

  • "Does this work with VOID?"
  • Yes, it does work with VOID.

  • "Do you even know what a void is?"
  • Yes, it's that ♥♥♥♥ we using in programming right?.

  • "How does it work?"
  • Do you really want to know?

  • "How does it work?"
  • Short answer a lot of influence maps and vector fields. This is how they look:




    Advanced combat AI brought you by the RocketMan Team - Discord: https://discord.gg/Jx8UYNtS24

    Credits:
    Serena Kogan,
    SubmarineMan,
    Alu,
    SicIuvatIreSubUmbras.

    [ko-fi.com]

    TAGs: AI, Advanced AI, Skynet, Raids, RocketMan, Combat, Raytracing, ISMA, Combat AI 5000, CAI-5000, Raiders, Combat AI, Smart, Stupid, SubmarinePerson, void ai, siege, sapper, breach, vanilla, combat extended, CE, terminator droids, melee, ranged, killbox, pathing, pathfinding, better, good, bad, not textures, raiders, raider, raid, assault, colony, storyteller, Prepatcher




    [www.patreon.com]

    If you want support please provide your logs
    For mod support or feedback join - Discord: https://discord.gg/Jx8UYNtS24
Popular Discussions View All (13)
2
11 Jun @ 3:51am
Failed to read data for the AssetBundle 'StandaloneWindows\isma.manifest'. Error
Deankiller Turnupseed
6
8 May @ 8:10am
Up and downs with the mod - any tips appreaciated.
Wish Granter
14
2 May @ 5:53am
Fog of War Ideas
JuanCMF
978 Comments
Giggles 19 hours ago 
Is there plans for a 1.6 version?
@梔子 ユメ おそらくCAI6000になるんだろう
Alex_ 10 Jul @ 1:19pm 
they look silly when they just run in, see my pawns through walls and a door, and run out just to do the same dance all over again, otherwise a great mod that's performance friendly
Gender Bender 9 Jul @ 2:53pm 
this mod safe to remove mid game?
梔子 ユメ 8 Jul @ 9:29am 
👉👈1.6?
Dr.Acula 4 Jul @ 7:57am 
Wanted to give this mod a try to see the "improved" behavior. What I've seen though is a mess. On a new map with some random insect in a cavern I received a support group from a neutral AI faction and they basically went back and forth in the cave not really fighting the bugs properly. The pawn went in close combat even though they had guns.

Had a drop pod raid later where I tried to lure the enemy closer so I could fight them in close combat. They walked to the door and then just constantly walked back. As soon as I walked outside I got shredded by shotguns (CE). A direct confrontation bow vs. gun just isn't possible in that scenario and the AI literally not walking into any potential trap I put up makes it impossible to survive raids against higher tech opponents while I'm equipped with bows and clubs.

Just saying that an enemy shouldn't really be able to know or see what is behind a door but the AI knows (because it cheats in this case).
Azerbaijan_Technology 1 Jul @ 11:38am 
Can someone make a lite version of this mod for 1.6? It doesn't need to have full functionality, just needs to fix the broken things from the expansions.

Even if this only includes the faster AI reaction time, fog of war and doesn't break anything it's already good enough.
Nitsah 24 Jun @ 4:26pm 
Mod just doesn't work more than half the time on world map site attacks while a good chunk of the time from biotech raids the enemy jut doesn't do anything and lets you kill them in both situations. Mod is most likely dead unless someone rebuilds it from scratch or dev decides to come back and spends all their time fixing it for two expansions.
Exosais 22 Jun @ 5:50am 
@Evan 🤓🤓🤓
Bunuffin 21 Jun @ 6:45pm 
You haven't spent time on their discord haven't you?
Karim is on a hiatus, so if the main dev is gone what makes you think we are lying?

The mod is dead, it's been barely working for long time and anomaly creatures have broken behaviors, if by any miracle the devs come back I will be waiting with excitement on what stuff they cook, but as things are now holding your breath would be foolish at best