Rivals of Aether

Rivals of Aether

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Chaos Emeralds (No Music)
   
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25 Feb, 2023 @ 1:46pm
14 Oct, 2023 @ 5:00am
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Chaos Emeralds (No Music)

Description
From Sonic the Hedgehog, the Chaos Emeralds arrive in Aether!

When a player has this buddy equipped, the Chaos Emeralds will travel across the stage, which you can take for yourself.
Attack enemies to take their Emeralds until you have all seven, then transform by double-jumping!
You take 1% damage per second while transformed, and you lose the form upon getting KO'ed, so make it count!

Bar-kun's Sonic can transform into Super Sonic with this buddy!
Get him here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3039831352

(I wonder, what's the Super Form of Super Sonic...?)

Want some music?
Here's a version with Sonic Frontiers music: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906569843

These are the perks granted by the Super transformation:
  • Turbo Mode: Cancel any attack on hit!
    If Turbo is already enabled in the match settings, you can cancel any move into itself as well!
  • Hyper Strongs: You instantly charge your strong attacks!
  • +5 Jumps: You can jump five more times, as well as perform strong attacks in the air! (One aerial strong per airtime)
  • +5 Airdodges: You can airdodge five more times as well! (Uses same counter as the jumps.)
  • Pratfall Cancel: You can exit pratfall early, but this uses 2 of your extra jumps/airdodges.
  • Dodge Cancel: You can cancel any move into dodge, even on whiff.
  • Super Armor: All attacks have super armor until you reach 100% damage.
  • Damage Erasure: Upon transforming, you will be reset to 0% damage.

Hints:
  • Dealing more damage to an opponent makes them drop more Emeralds.
  • On death, all of a players Chaos Emeralds will be sent back to the queue.
  • Obama comes with a voice line upon transforming.
  • In Training mode, taunting will give Player 1 six of the Chaos Emeralds.


Compatible Characters (COMING SOON)
  • Sonic (Bar-kun)
  • Lilac (Aperson)

  • Sonic (Muno) - Team Ultimate: Sonic (Reach for the Stars)
  • Tails (RicE) - Team Ultimate: Tails (Believe in Myself)
  • Knuckles (Spamite) - Team Ultimate: Knuckles (Unknown from M.E.)
  • Amy (Dimpsuu~) - Team Ultimate: Amy (My Sweet Passion)
  • Shadow (Lexicon) - I Am... All Of Me (Devil Doom Ver.)
  • Blaze (Spamite) - Team Ultimate: Blaze (Vela-Nova)
  • Silver (Xhevo) - Team Ultimate: Silver (Dreams of an Absolution)
  • Dr. Eggman (FelixBlobDev) - Team Ultimate: Eggman (E.G.G.M.A.N.)
  • Metal Sonic (Enzio) - Rival Battle: Metal Sonic
  • Mecha Sonic (NewFoundAbility) - The Doomsday, by SnappleMan
  • Senic (Nugear) - Final Destination (SSBB) Drum & Bass Remix, by Acid Notation
  • Sanic (DonGT) - Green Trill Zone, by Holder
  • Smash Mario (KASU HEARTS) - Mario Minor, by Powerglove
  • Smash Luigi (KASU HEARTS) - Mario Minor, by Powerglove


Attention, Modders!
Character compatibility is available for the Chaos Emeralds using the following variables:

Read these variables after a 'variable_instance_exists' function:
  • 'super_form_active': Whether or not your character is transformed.
  • 'chaos_emerald_count': How many Chaos Emeralds your character has.

Put these variables in the 'init' function:
  • 'super_form_transform_sound': An additional sound your character will play upon transforming. (For instance, a voice line.)
  • 'super_form_aura': The colour of the glow your character gets upon transforming. (Default: c_yellow)
  • 'super_form_transformation_attack': The attack ID to use when transforming. Useful for characters like Sonic who have a transformation animation as an attack.
These variables exist on the Music version of the buddy, but won't do anything here:
  • 'super_form_music': The music loop your character will play upon transforming. (Preferably, seamless looping music, like the loop part of a BRSTM.)
  • 'super_form_music_start': The music intro your character will play upon transforming. (Preferably from seamless looping music, like the intro part of a BRSTM.)
  • 'super_form_music_length': The EXACT length of the music intro (in seconds and milliseconds). This is required for the loop to function correctly.

Known Issues:
  • Particles don’t appear in Practice mode. (This was to prevent a crash.)
9 Comments
Smash_Bash  [author] 25 Jun @ 5:45pm 
Thank you very much! I'll probably be done by August, so I'll be updating my mods then.
SanicConnoisseur_91 25 Jun @ 5:41pm 
University? Right on, hope that goes well man.
Smash_Bash  [author] 25 Jun @ 5:40pm 
Oh right, doing that once I'm done with university work.
SanicConnoisseur_91 25 Jun @ 5:36pm 
It's not the fact that this hasn't been updated with the other version that bugs me, it's the premise that it hasn't happened yet. Don't get me wrong, I'd rather use the other one in most cases anyway and I'm glad this one at least works, it just seems odd to me.
Parchment 31 Mar @ 3:55pm 
Did you forget to update it or are you working on something more important? Apologies if I interrupt the important thing.
Calvinator 23 Dec, 2024 @ 12:03pm 
Who WOULDN'T want the music? Its too fire to be removed.
Smash_Bash  [author] 12 Nov, 2024 @ 12:37am 
Oh right, doing that soon.
Parchment 11 Nov, 2024 @ 8:14pm 
Is this going to be updated to match the version with music, or will this remain unupdated for the rest of infinity?
Scribble 29 Feb, 2024 @ 9:48am 
World Ring's, collect all seven and take a stock from the other person to activate them (or something)

Abilities:
- You transform and gain a fiery aura.
- Some of the same stuff as Super (Except maybe no Hyper Armor and some other things)
- Burn added to attacks
- Faster Speed and less Friction (Referance to Speed Break)
- Parrying stuns longer (Referance to Time Break)

Just an Idea, you have like my favorite workshop mods.