Arma 3
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Twilight (Lingor Ravage)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
DLC: KartsDLC, Jets
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.883 MB
26 Feb, 2023 @ 11:07am
13 Mar, 2023 @ 9:56am
3 Change Notes ( view )

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Twilight (Lingor Ravage)

Description
After initially isolated zombie outbreaks and the development of a vaccine, everything everywhere started to fall apart after the dead began to form a critical mass, women vanished, and the living began raiding instead of cooperating. You and your friends decided to hunker down here, where things weren't supposed to be bad... but raiders shot up your boat as you approached, leaving you to scramble for shore with what you could grab. Your goals are simple: survive; find supplies, transportation, and willing local allies as you can; and see if you can make a difference at the twilight of civilization.

Version 1.3 Features:
- Single Player (design focus) or Multiplayer (Co-op)
- Survive with Ravage mod zombies, roaming AI, loot, and vehicles
- Play time 2-4+ hours (depending on luck and playstyle)
- Randomized locations for start, objectives, bonus vehicles, and recruitable NPCs
- Optional not-so-secret mission to complete and way to escape
- Optional hidden "achievement" tasks (6 total) for completionists

Use the action menu (scroll wheel) to bring up options to do things like search for intel or recruit people. After you get a message or hint with information, check your diary (map screen) for details.

This scenario only requires CBA_A3 and Haleks' Ravage mod, plus the CUP Terrains - Core and Lingor/Dingor Island mods. It also supports (but does not require) the following mods:
- RHS:AFRF
- RHS:USAF
- CUP Weapons
- CUP Vehicles/Units
If you have any, some, or all of those loaded, the scenario will use them to provide a greater variety of equipment and vehicles. By design it requires as few mods and DLC elements as possible to make it as flexible and widely available as possible. For example, you should be able to use one or more of the following mods to change the flavor of the experience a little as desired (but again, the scenario is not designed for these - your mileage may vary!):
- Enhanced Movement
- RHS:GREF
- Friths Ruin
- Vandeanson's Apocalypse 3.0
...others that interact with Ravage or change game mechanics without requiring special configuration.
Popular Discussions View All (1)
0
26 Feb, 2023 @ 11:08am
Bug Reports
Feargus Snow
4 Comments
Feargus Snow  [author] 17 Dec, 2024 @ 3:02pm 
As I posted on the Sahrani version (all these Twilight missions are literally the same code, with different coordinates for the different maps)... I came to Arma (2) via DayZ, so these are my homage to (knock-off of) that kind of zombie survival game, with solo tasks to do and a way to "win". As stated - survive, find stuff, and if you want then do the tasks and mission.
marco.toppy 16 Dec, 2024 @ 9:36pm 
Mission without sense ! :steamsad: I cant understand how to play ?! :steambored:
Feargus Snow  [author] 12 Mar, 2023 @ 4:52pm 
Version 1.3 posted, adds more opportunities to get intel about interesting locations and adds another optional task.
Feargus Snow  [author] 26 Feb, 2023 @ 11:13am 
This is the fifth one of these I've made, starting with Malden, and the last for a while. I expect to add maybe a couple extra features and bring all the Twilight missions up to a version 1.3, then take a break from these! It is quite easy to transfer the scenario to new maps now, though, so in future I may publish a few more on different maps.