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thanks for spreading the good word! So this change to the Vampire Coast factions is intentional but requires further tweaking when I have the time.
1) In terms of mechanics, basically if I scale up the number of soldiers in a gunnary mob the lethality of their firearm stays the same and they become OP. The goal of the mod is to make the expendable units less effective and larger in number. So I made their accuracy terrible, but actually increased their lethality.
2) Lorefully zombies with black-powder weapons are not accurate and their water-logged pistols are prone to misfire. The play-style should reflect this -- try toggling "fire at will mode" off and then letting your gunnary mobs fire ONLY when the enemy is very close. Like I said this still needs balancing, but if you time it right they'll be slightly more effective but still complete ass (as intended)