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Major Faction Starts - 30 Recruits
   
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27 Feb, 2023 @ 3:34am
27 Feb, 2023 @ 4:32am
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Major Faction Starts - 30 Recruits

Description
Game starts for every major faction, you share postive relations with that faction and also share it's enemies/allies. Depending on the faction you may also start with some equipment/research related to that faction. Recruits have base stats of 1, the worst quality armour/weapons, and come with a total of 30 recruits (Vanilla maximum faction size.)

+Shek Kingdom Start
-Starts in Admag or Squin.
-Has some light armours, attack dummy(lvl 3), plank, and fragment axe researched.
-Squad starts with heavy weapons and few pieces of light armour.
-Start is race-locked to Shek.
-Allied to Shek Kingdom
-Hostile to Holy Nation. Other Factions are neutral.

+Holy Nation Start
-Starts in Bad Teeth or Blister Hill
-Has hackers, holy-related armours, cotton/greenfruit farming, fabric, basic med kits, basic cooking, and attack dummy(lvl 1) researched.
-Squad starts with hackers and Holy Nation related armour/clothing.
-Start is race-locked to Greenlanders/Scorchlanders
-Allied to Holy Nation
-Hostile to Shek Kingdom, United Cities, Holy Nation Outlaws, Flotsam Ninjas, Skeletons, and Mongrel. So basically everyone.


+United Cities/Traders Guild
-Starts in Sho-Battai, Clownsteady, Heft, or Heng.
-Has Samurai armours, katana type weapons, attack dummy (lvl 1), cactus farming(small), chewsticks, and prisoner cages researched.
-Squad starts with katanas, and some samurai related armour/clothing.
-No race-lock, The United Cities isn't picky about who it enslaves, drafts, or employs into it's service.
-Allied to United Cities, Trader's Guild, Slave Traders, Slave Hunters, Manhunters, and United Heroes League.
-Hostile to Anti-Slavers and Holy Nation. Other factions are neutral.

+Western Hive
-Starts in Western Hive capitol.
-Has Economy Limbs, Robotics, basic weaponsmithing, polearms, hive shirts, leatherworking, and steel bars researched.
-Squad starts with polearms, leather hive vests(naked otherwise), some backpacks, and a pack Garru.
-Start is race-locked to Western Hivers
-Allied with Western Hive (You will still need another race to interact with Hive vendors since you are "hiveless").
-Neutral to most factions (Factions that are hostile by default may still attack).

+Skeletons
-Starts in Black Desert City
-Has small generators, batteries, hemp biofuel, hemp (hydro), skeleton beds, and robotics researched.
-Squad starts with heavy weapons but no armour
-Start is race-locked to skeletons
-Allied with Skeletons
-Neutral with most factions (Holy Nation will STILL attack your Skeleton characters).

+Compatibility
Should be compatible with everything as my mod doesn't modify/override in-game research, items, or squads. I DID however add a recruitable skeleton to the Western Hive Queen's building; this was done for the purpose of allowing a Hive playthrough to interact with Hive vendors.