MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Improved Airstrike
   
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28 Feb, 2023 @ 1:32am
17 Apr, 2023 @ 12:25am
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Improved Airstrike

Description
**Update (Apr. 17th, 2023)!**

- Decreased duration of strike. (Decreased delay between strikes by half)

Enjoy!

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**Update (Mar. 31st, 2023)!**

- Increased size of initial targeting ring to more closely match the size of overall strike
- Slightly altered distribution of strikes to better damage targets toward edge of strike

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**Update (Mar. 15th, 2023)!**

- Altered distribution of strikes to be more evenly distributed. (Strikes naturally tend to have fewer instances the further out from the epicentre they are. With this update, more strikes will impact the outermost area than before - with a more even coverage overall.)
- Slightly increased radius of strike from 180m to 200m
- Increased number of strikes from 100 to 120

- I was able to find the parameters for increasing the radius of the strike ring reticles. As a result, the scale of the rings has been increased to closely reflect the strike's radius. (Hooray!!)

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Increases airstrike radius; increases number of strikes; and increases radius of each strike.

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The airstrike felt too small to be useful, as it served seemingly no purpose except for demolishing buildings. With the increased radius and strike coverage of this new version, airstrikes are now much better at hitting a larger area where 'mechs might be; allowing the ability to be viable for assassination missions, warzone missions, and beachheads - if not more.

Specifications:
- Radius has increased from 80m to 200m
- Number of strikes has increased from 60 to 120
- Radius of each strike has increased from 30m to 45m

- Delay between strikes has been decreased from between 0.1 and 0.2 seconds, to between 0.05 and 0.1 seconds

- Targeting rings have had visibility increased, as they appeared a bit too dim at times
- Targeting ring sizes have been increased to closely reflect the new radius of strike

Due to the new, increased size of the strike, be careful when you use this! Also, it can be useful to order your lance to a specific location so that they don't get caught in the crossfire.

Please enjoy! :)

--

I now have a Ko-fi!

Contribute here if you want to: https://ko-fi.com/altamasters1011 :)
30 Comments
Cursed Hawkins 23 Mar, 2023 @ 6:41pm 
@Fuhrer
The next time you see a mod conflict like that you should be able to see an arrow allowing you to see what file is exactly being affected by the conflict, it can help in the future so a mod creator can figure out what area needs to be fixed if possible on their end.
Fuhrer_51[RUS] 17 Mar, 2023 @ 8:05pm 
Yeah, i see)
ChuToy_89  [author] 17 Mar, 2023 @ 7:53pm 
@Fuhrer_51 - You're welcome. :) (Now you can see the full size of the strike!)
Fuhrer_51[RUS] 17 Mar, 2023 @ 7:28pm 
Thx 4 update!)
Fuhrer_51[RUS] 5 Mar, 2023 @ 10:27am 
I roughly estimate the area of the lesion by eye, approximately increasing it by twice the size of the indicator.)
coltace45 5 Mar, 2023 @ 8:55am 
I like it I dont care that much that the targeting ring isnt as large
Fuhrer_51[RUS] 4 Mar, 2023 @ 6:26pm 
In fact, I just ran it ignoring the incompatibility notice and didn't notice any problems.
Guess I shouldn't do that in all similar cases, right?)
ChuToy_89  [author] 4 Mar, 2023 @ 5:11pm 
@Fuhrer - The only things this mod alters are damage files and some visual files, so it should be fine, normally.

Try loading my mod in a different order (possibly using a mod load order manager), and see if that makes a difference. Also, keep in mind that just because something conflicts doesn't mean that it won't work correctly, if you weren't aware already! (If that mod is just sound files, it might be just fine, if you haven't tested it already!)
Fuhrer_51[RUS] 4 Mar, 2023 @ 12:41pm 
Conflict with MW2 Betty Ultimate mod. ._.
Cursed Hawkins 1 Mar, 2023 @ 6:47pm 
In regards to the targeting ring not being synced up with the increased size of the strike because I have a feeling this is going to be similar to the size used in Unification without the need of the mod itself, you can use the impact craters from the shells as your indicator.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835139353