Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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10 Skill Slots and Level 5 skills
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28 Feb, 2023 @ 8:27am
18 Dec, 2023 @ 7:58am
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10 Skill Slots and Level 5 skills

Description
Original can be found on nexus mods. Original creator is 13erserk, all credits to him. Uploaded this mod here, so that me and my brother can use it and maybe other people who are interested in this mod.

Updated this mod, so it is compatible with other minor mods.

I tried to figure out how to make this mod compatible with "Vlad's Balance Mod", sadly i couldn't find any workaround to make this happen. Because Vlad and i are editing the skills.def there is at the moment no way to make the mods compatible with each other. Maybe in the future if there will be some sort of load order it will work, when the last loaded item will overwrite any files from previous loaded files, but right now there is nothing like this in sight.

Down below the description from nexus:

This mod makes it possible for the player and AI to have 10 skill slots instead of 5 from vanilla game. 5 primary skill slots and 5 secondary skill slots. But that's not all! You can also upgrade your skills up to level 5 with this mod that's if you have the money and the books for upgrades.

NEW in v1.2 - AI have their own almost vanilla skill bonuses(some slightly modified) while the Player has enhanced skills mostly doubled then AI (see the last picture added where skills are compared for start).

NEW in v1.1 - First 5 skills costs 500 books to get each and the last 5 skills now cost 750 books to get each. This should hold the AI back greatly but the downside is that it also holds back the new to the game players.

From skill level 3 the cost for upgrade is: Level 3 skill = 500 books and 1000 gold, Level 4 skill = 750 books and 2500 gold, Level 5 skill = 750 books and 5000 gold.

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Changelog:
1. added costs for learning all skills (means all 10 skills will now have an initial book cost of 200, so no more 5 free skills after learning the first 5)
2. added capacity increase of 400 per level for piety through the theology skill, for both marshal and cleric, so that cerlics should be able to perform all missions even if max leveled
3. i removed the under "NEW in v1.2" mentioned differences between player and AI, means AI and the player are getting the same advantages/ skills
4. made the adopt population ability from clerics work. Now you can level your clerics to level 50 and there should be no issue with the adopt population ability. Didn't change the cost, so beware that an adoption from a level 50 clerc will cost a lot.
50 Comments
Thorn 2 Aug @ 10:54am 
hi does it work in multiplayer ?
Mischka  [author] 4 Feb @ 12:52pm 
@SilentxKill AI also gets these, which leads sometimes to very difficult starts due to op marshal kings swarming your empire.

@Martin no need to use the mod, if you don't like it. It's a game and everyone should be able to play it how it pleases the people. ;)
SilentxKill 5 Jan @ 4:12pm 
does AI also get all these extra skills or just the player?
Martin 4 Oct, 2024 @ 4:42am 
You don't need this supermans mod. Too much copies of Donald Trump, and no one normal people in our court. ;) 5 skils to one man is good.
5 level skils is foolish too. Game is optimized to 3 level skils!
And errors in the screen is in this mod.
icthematrix2 2 Mar, 2024 @ 9:12pm 
my favorite combination right now is
-Aging Knights
-Harder Difficulties
-10 skills level 5 skills
-50 ungoverned province penalty
-Aging Knights
-Names expanded
-8 more knights
-Slow knight aging
-50 percent productivity increase
-More mercenaries for hire
-immersive gold upkeep
-better tradition advantage buffs
-cheaper city expansion
-better religious leaders and pagan buffs
-more units for all-
-cheaper city expansion

ALL TURNED ON TOGETHER

But I agree I liked Vlads balance mod. I think if you could get level 5 skills and 6-8 skills instead of 10. Add a double increase to all fortifications for towns etc and decrease siege damage. Add 4-8 governors. Add better settlements. And knight aging to vlad mod it would be the best version of the game.
Neo King Arthur 22 Dec, 2023 @ 5:38am 
Is there a way to get the level 50 to show 5 stars on the portrait? Like instead of having 6 level to show 1 star. Rescale it so that 10 level show 1 star. That way, when we max out to level 50, we can see 5 stars instead of no star after bursting through above level 30.
Mischka  [author] 17 Dec, 2023 @ 1:06pm 
To let you guys know, i fixed the issue with the adopt population. I was able to test few things and made it work in an appropriate amount of time (i guess). Now i can't update the mod. While reasearching about the issue why i can't upload, i stumbled across other games where this happens and there was no real solution besides "try it every day and hope that it works". So in the upcoming days, i will try to upload the updated version.

Don't forget, to ensure you get the updated version, to un- and resubscribe to the mod, so that the files are updated.
Mischka  [author] 6 Dec, 2023 @ 11:41am 
@Edbi thank you very much for your help. I know which files to mod, but my problem was/is, that i can't upload a testing file at the moment and don't know why (which is annoying because i am working on a mod to level up traditions, but can't test it). I didn't want to mess with the mod without being sure, which would be possible because my private mods are reuploadable. I was asking on a modding channel how to solve my problem, because un- and reinstalling and so on didn't fix my problem.
Again thank you very much, but i would like to adjust and test the files on my own before i upload them.
Edbi 6 Dec, 2023 @ 11:06am 
@Mischka
I made cleric to work at lvl50.
I took actions.def from game folder(...\steamapps\common\Knights of Honor II\Defs\Characters).
Then I put it in Characters folder in your mod(where skill.def etc are).
Opened it with notepad++ and changed multiplier for example from class_level * 40 to class_level * 12.....so max vanilla level is 15 --- 15*40=600.....mod level 50*12=600.
So when line was something like 800 - (owner.class_level * xx) result of this would be more than 0, which is for vanilla 800 - (600) = 200, same for mod in this case.
I actualy did that for every action duration involving char level multiplier, so if you want pm me on steam your discord name and I will send you actions.def file, but it is not balanced/optimalized I just made it so all actions work.
Also I forget to say that I TEST IT and IT WORKS. My lvl 50 cleric adopted population in around 1min+.
Edbi 6 Dec, 2023 @ 7:14am 
@ShadowSheepCZ
Changleog - what uploader changed vs nexus original, means no extra advantage for player