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Weaker Endgame - LOK
   
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28 Feb, 2023 @ 11:11am
28 Feb, 2023 @ 3:26pm
3 Change Notes ( view )

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Weaker Endgame - LOK

In 1 collection by kush1maru
Collection of my mods
8 items
Description
*LOAD BELOW Legendary of Kenshi to work
It might be red, but it is working as intended



I originally made this for an ethical small squad play through below 5 members, which were humans limited only to their flesh (praise be to okran). I can't play this game without LOK which fixes and improves upon the base game to us hardcore fanatics by truly making bosses challenging and legendary, so I decided to tune it down a little as I myself found the challenge of the run I planned too much with the set of restraints I put on my squad.

This patch is literally just these few changes, but I decided to share it either way as I had people that found it useful.




Mad Cat-Lon and 120-Stormthrall army>

Dexterity; 150 > 125
Strenght; 135 > 115
Toughness; 195 > 145
Attack; 195 > 130
Defence; 195 > 118
Weapon; 195 > 165

stormthrall attack has been raised from 68 to 75.

Tinfist>

Dexterity; 150 > 110
Strenght; 150 > 118
Toughness; 170 > 135
Attack; 170 > 110
Defence; 170 > 110
Dodge; 150 > 130
Unarmed; 170 > 120
Weapon; 175 > 145

Bugmaster>

Dexterity; 155 > 122
Strenght; 165 > 138
Toughness; 174 > 150
Attack; 166 > 124
Defence; 158 > 116
Weapon; 165 > 155

Eyegore>

Dexterity; 180 > 140
Strenght; 185 > 150
Toughness; 162 > 142
Attack; 150 > 115
Defence; 178 > 128

Armor King and thralls>


(King)Combat stats; 145 > 118
(King)Strenght; 130 > 106
(Thrall)Combat stats; 115 > 98
(Thrall)Strenght; 115 > 95

Esata the Stone Golem + 5 Invincibles>

(Esata)Combat stats; 131 > 116
(Esata)Strenght; 151 > 131
(5 Invincibles)Combat stats; 113 to 115 > 91 to 95
(5 Invincibles)Strenght; 128 to 130 > 95 to 98

Holy Lord Phoenix + Protectors>

Combat stats; 145 > 125
Strenght; 140 > 120

Nerfed to the 90-100 range combat stats and strenght of protector and judges

Ashland Dome 2 - Rhinobot + Overheated Screamer Unit>

(Rhinobot)Dexterity; 171 > 136
(Rhinobot)Strenght; 125 > 100
(Rhinobot)Toughness; 169 > 132
(Rhinobot)Attack; 168 > 116
(Rhinobot)Defence; 164 > 111
(Rhinobot)Weapon; 170 > 140
(Overheated)Combat stats; 145 > 118
(Overheated)Strenght; 135 > 114

Ashland Dome 3 - General Jang + Hydraulic Knights>

(Jang)Dexterity; 145 > 120
(Jang)Strenght; 154 > 125
(Jang)Toughness; 179 > 130
(Jang)Attack; 150 > 115
(Jang)Defence; 178 > 128
(Jang)Weapon; 195 > 145

(Knights)Combat stats; 115 > 98
(Knights)Strenght; 115 > 95

Ashland Dome 4 - General Hat-12>

(Hat-12)Dexterity; 173 > 140
(Hat-12)Strenght; 168 > 132
(Hat-12)Toughness; 186 > 156
(Hat-12)Attack; 180 > 120
(Hat-12)Defence; 180 > 120
(Hat-12)Weapon; 195 > 160
Empire Police Captains also slightly nerfed

Crab Queen>

Combat Stats; 157 > 112
Strength; 147 > 127

Slightly Nerfed army of Crab Master and Chieftain, just keeping stats bellow or near 100.
9 Comments
Marcusec 24 May @ 8:28am 
Seems good ! I was too lazy to tweak them all. So when I reached the bugmaster the first time with my 7 guys I was like it's gonna be an epic fight, chaaarge ! -> get destroyed in 7seconds --> nerf the bugmaster --> chaaaaarge !! -> get destroyed in 14seconds --> nerf again the bugmaster... --> charge..? --> finally kill the bugmaster --> Cry. It was terrible for immersion to have to leave the game to change stats in the fcs every time you meet a special boss because they are impossible in small squad !
hefty 3 Dec, 2024 @ 5:16pm 
awesome! the hardcore starts mod is pretty cool for spicing it up.
Anarchy Reigns 30 Oct, 2024 @ 2:44am 
This is a lifesaver. I'm constantly worrying about not being able to beat these guys and having to min/max my gear just for them, while the vanilla version of the mod is just too easy. The stats look much more manageable. Thank you so much
kush1maru  [author] 10 Sep, 2024 @ 11:00am 
And thank you for bringing me back to relieving my Kenshi memories, just made me have a few ideas for challenge runs that I will be having fun hopefully for the next few months.
kush1maru  [author] 10 Sep, 2024 @ 10:57am 
Sorry for my salty reply too, to be completely frank as I have just seen my description of the mod there was a lot of misinformation from my starting mindset that did not translate to what this mod was made for and what LOK stands for either. So in the end, you are completely right and I have updated accordingly to not mislead anyone or bring any negative misinformation on a great mod like LOK.

Hopefully both the title and description are more transparent!

I haven't played Kenshi without LOK since I've found it. Hopefully we will see you guys on Kenshi 2 to make things spicy there as well.
hefty 9 Sep, 2024 @ 12:37pm 
removed my post , you're right. ty for working to improve the kenshi experience as well.
kush1maru  [author] 9 Sep, 2024 @ 11:20am 
Mod might be red as it has not changed version or been touched in a while, but it should work nonetheless as these changes are very simple
kush1maru  [author] 9 Sep, 2024 @ 11:18am 
No need to be salty, ppl can play the game however they want it, including making changes to mods they enjoy, but yes please send me a video taking down cat-lon with a 3-5 man squad without any robotic limbs on legendary of kenshi
Mazz 4 Sep, 2024 @ 3:55pm 
i put this mod below legendary of kenshi but it still shows the mod as red in order