RimWorld

RimWorld

313 ratings
Animal Hoods
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.327 MB
1 Mar, 2023 @ 3:14am
28 Jul @ 9:51am
8 Change Notes ( view )

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Animal Hoods

Description
This mod was originally made by Diana(Kitty) and a friend.

This mod is not a remake, rather, it's a refurbishing of the original.
The textures are now HD, with the help of AI upscaling and human editing. They now come in some different varients, drawn by random chance upon crafting them. The stats have been rebalanced around vanilla tribal gear. This mod also has support for Ideology, allowing you to use the hoods as clothing for your ideology roles.
You can craft them at any crafting spot that allows sewing.








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If you find any bugs, or have a suggestion, please leave it in the comments. If you'd like to support me and my mod making hobby, I have a Ko-fi[ko-fi.com]

If you want to support the original creator of this mod, here is their workshop page

Previous Versions
1.1 ~ 1.3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2004612072

1.0: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1803983521

B18: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182575961

A17: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802218392
42 Comments
BOT Ghostie  [author] 28 Jul @ 9:52am 
Okay, I think I fixed it. Please let me know if there's any other issues. :)
Michiko 27 Jul @ 1:27pm 
I think the latest update assumes you have Ideology active. I don't right now and it's throwing red errors at startup. Stuff like this:

Verse.PatchOperationAdd(xpath="/Defs/PreceptDef[@Name="PreceptRoleMultiBase"]/roleApparelRequirements"): Failed to find a node with the given xpath

Mostly harmless I believe but I just thought I should let you know!
BOT Ghostie  [author] 25 Jul @ 6:32pm 
@ShodawCat13
I just added a scrimitar cat hood. Although I'm not the original artist, I tried to mimic the artstyle as much as I could. :)
Picollo 25 Jul @ 1:23am 
Would it be possible to add some sort of setting to enable wolf hoods on all colonies?
ShodawCat13 24 Jul @ 6:17pm 
Ohh nice, can we get a Lion or scimitar cat hood? I'm doing a crazy cat cult run lol
Flynt 23 Jul @ 6:24am 
Thank you for the update!
BOT Ghostie  [author] 23 Jul @ 5:19am 
It is now updated for 1.6. Thank for you showing interest. :)
Flynt 20 Jul @ 6:13pm 
Confirmed working on 1.6 as is.

@storminfinte:
To remove / update the tribal restriction, navigate to the mods folder ( [DriveLetter]:\Steam\steamapps\workshop\content\294100\2940674337 ) and drill down to 1.5\Defs\ThingDefs_Misc\ and edit the XML.

You can then either add a faction tag to the factionPrerequisiteTags header, or remove / comment it out entirely.

In my example, I've added "WildMan" as an option, as I play with VFE: Tribal starts.
<factionPrerequisiteTags>
<li>Tribal</li>
<li>WildMan</li>
</factionPrerequisiteTags>

Then save and it should work until the author updates the mod. Bare in mind, this only needs to be done for the wolf and deer hats, as the other 3 do not have the faction restriction tag.
storminfinte 5 Jul @ 11:54am 
Is there a patch for this to remove the tribal restriction and if not then how would I go about patching it myself
✶ Fitz001 ✶ 8 Apr @ 10:11am 
I'm getting the same issue as @Hallowfish I'm a tribal and I can only see bug hoods