Stormworks: Build and Rescue

Stormworks: Build and Rescue

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NNTC "Weapons Pack" V0.3.5 (AIM-120 Upgrade)
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File Size
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2.357 MB
1 Mar, 2023 @ 10:58am
19 Jan, 2024 @ 7:36pm
27 Change Notes ( view )

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NNTC "Weapons Pack" V0.3.5 (AIM-120 Upgrade)

In 2 collections by thatcoolcat1
The NNTC HQ Collection
67 items
NNTC Warfare Systems
37 items
Description
Some items in this pack may not work as expected due to Stormworks update 1.9 making significant changes to the game.

Click here to see individual weapon information!
[docs.google.com]

This is an early release of NNTC's first fully featured weapons pack.

If your enemy can be targeted, there's something in this weapons pack that can hit it.

1:1 sized weapons with unique features, good performance, and simple use.

General Tips
  • DO NOT ROTATE MISSILES! Most weapons here work just fine when they are rotated in the editor, but its not worth it to take chances. To mount a weapon on a sideways hardpoint, please copy the entire missile, then select only the hardpoint and rotate and remerge that specific part. If the whole weapon is rotated, we cannot certify that it will perform the same! Thank you sw devs...
  • DO NOT CLICK FINS/BOOSTERS! This weapons pack features a high amount amount of XML edited parts that are specifically designed for optimum performance, realistic looks, and balanced overall gameplay. Clicking on boosters/fins will likely break their custom xml edits and likely make the weapon inoperable.
  • OVERSELECT THE WEAPON! When selecting the weapon for copying and pasting into a build, its a very good practice to extend the bounding box of your selection to a block or two beyond the visual size of the weapon. This is because many of the weapons in the pack have invisible parts that may be near the extremities. For example, the Scythe has a booster in front of the radar.

WEAPONS
Here is the general list, in order of left to right, top to bottom.
A/A42R-1
FPU-7
FPU-8
FPU-6
AGM-86C CALCM
GBU-57 MOP
GBU-28
GBU-8
GBU-12
GBU-12
GBU-31 JDAM
AGM-12B Bullpup
AGM-12C Bullpup
AGM-84D Harpoon
RGM-84D Harpoon
AGM-84E SLAM
RGM-84E SL-SLAM
AGM-84H SLAM-ER
AGM-88B HARM
AGM-114K Hellfire
Sardine
Scimitar
AGM-65 Maverick
LAU-68
LAU-61
CBU-87
MK-82
SUU-25
AIM-120C AMRAAM
AIM-9M Sidewinder
R-73A Archer
AIM-92 Stinger


Also compatible with PHS

CREDITS

AFOОMNC-LІNC#3404
Most of the stuff in this pack, sole creator of Mk-82, Sardine, Scimitar and AGM-65

Mallamar#1927
CBU-87

Derpy Donut#2339
Rocket pods

Phantom Raptor#0727
AGM-88

Klara#8354
Added EHCS compatibility to all weapons, retrofit physics sensor onto AGM/RGM-84D


NNTC Discord[discord.gg]
Popular Discussions View All (2)
98
10 May @ 2:15pm
Suggestions
thatcoolcat1
3
30 Jun, 2024 @ 11:42am
Bugs
thatcoolcat1
327 Comments
Spongbob 13 Jul @ 2:26am 
is there a difference between RGM and AGM-84 Harpoon variants?
Shaggy 10 Jul @ 1:04pm 
can we see the jericho missle from iron man?
J O N E Z Y 1 Jul @ 10:56am 
ah okay, thank you so much! :steamhappy:
thatcoolcat1  [author] 1 Jul @ 10:24am 
Aft/middle hardpoint location
J O N E Z Y 1 Jul @ 9:47am 
What is the difference in the drop tanks? M and A?
1eminence死123神123 13 May @ 7:23am 
I'll try this
1eminence死123神123 13 May @ 7:22am 
The coordinates are being transmitted correctly, the electricity is on, and the antenna is on
thatcoolcat1  [author] 13 May @ 7:22am 
This vehicle has the 120B and the midcourse guidance works with the forward radar https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3329427307
thatcoolcat1  [author] 13 May @ 7:20am 
Check that electricity and the transmit switch are good, also you may need to ensure that your sent coordinates on 1,2,3 are constantly moving and not a single point (but I don't think that should affect it)
1eminence死123神123 13 May @ 7:17am 
The coordinates of the target are transmitted correctly, and the rocket does not adjust its direction during flight