Garry's Mod

Garry's Mod

381 ratings
[PM] Xenomorph prowler, runner, spitter, brute, burster Aliens:Fireteam Elite
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
51.569 MB
2 Mar, 2023 @ 8:46am
13 May @ 3:45am
28 Change Notes ( view )

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[PM] Xenomorph prowler, runner, spitter, brute, burster Aliens:Fireteam Elite

In 1 collection by Echo
All the playermodels made by Echo
67 items
Description
More aliens seem to have learnt how to use guns, so be careful. Contains 5 different playermodels!
Models has been fully animated by me from scratch.

Features:
-5 variants
-viewhands (c-arms)
-custom viewheight (you need to respawn for it to start working)
-accurate hitboxes
-sound effects
-fully animated: taunts, weapons and movement (9-way movement)

Note: This playermodel isn't compatible with addons that display your legs in first person.

Console commands you should know:
player_xenomorph_viewheight 1
● Custom viewheight and hulls. Default is set to 1. You need to respawn for it to start working or for it to disable.

player_xenomorph_sounds 1
● Custom sound effects when you get hurt or die. Default is set to 1

player_xenomorph_footsteps 1
● Custom footstep sounds. Default is set to 1


Also I hope you check out my alien isolation xenomorph pm too :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814921984


Additional credits:
Burster model ported to source engine by: https://steamhost.cn/steamcommunity_com/id/Mayhem926
Rest of the models ported to source engine by: https://steamhost.cn/steamcommunity_com/id/sporealtair
sound effects from alien isolation


Please note that all the models which don't have a separate server version are already server compatible.

Tags:
xenomorph playermodel, alien playermodel, animated playermodel, xeno playermodel, xenomorph player model, aliens fireteam elite, aliens fireteam elite

33 Comments
OverG 4 Mar @ 2:42pm 
Hi! I want to make an animation for a Bsmod-based addon with one of your models. My problem is that when porting the .smd of your model to Blender, its inverse kinematics does not work. Turning on the IK button does nothing. I do not know how to make automatic inverse kinematics on the finished skeleton. I thought that if you are the author of the model and animated it yourself, you probably used inverse kinematics. Can you help me with my problem? Explain to me how to animate your model, or maybe send me a link to a video that shows how to make inverse animation work?
brianwolfe6356 5 Nov, 2023 @ 10:24am 
good
:steamthumbsup::steamthumbsup:
Kevin Furey 25 Aug, 2023 @ 9:48am 
Making the Pathogen Morphs as well?
TherapistsAreScamArtists 15 Aug, 2023 @ 7:26pm 
literally the best non-human pm creator
013 17 Apr, 2023 @ 4:44am 
can you make facehugger?
DeniSuS 5 Apr, 2023 @ 9:37am 
Make a prealien
Lanrova 25 Mar, 2023 @ 10:54am 
dog
λ Eiku λ 4 Mar, 2023 @ 4:55pm 
ah okay
Echo  [author] 4 Mar, 2023 @ 12:36pm 
there is a variant called burster, but I don't have the model
λ Eiku λ 4 Mar, 2023 @ 12:25pm 
is he talking about the chestburster or is it another type of xenomorph?