RimWorld
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Rimworld Exploration Mode
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Mod, 1.4, 1.5
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5.035 MB
3 mart. 2023 la 8:12
27 sept. 2024 la 18:12
39 jurnale de actualizare ( vizionare )

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Rimworld Exploration Mode

Descriere
Why is it that your lost and naked pawns know about the locations of every faction bases and landmark on the planet? Want to have a challenging experience exploring the planet for the first time? Rimworld Exploration mode now adds immersive exploration to your game with minimal performance impact.

Mod Features:
  • Unexplored tiles and world-level fog-of-war.
  • Discover biome names as you explore.
  • River-crossing movement penalty.
  • Sight penalty over difficult terrain.
  • Pawns drops maps revealing unknown locations (better pick them up fast).
  • Satellite Hacking (Alternative for Rimnaut's launched satellite)
  • Integration with Rimnauts 2 satellites to reveal map.
  • Ally shares vision.
  • Reveal nearest locations through recruitment.
  • Aerial Caravans ignores terrain cover and has +2 tile range.
  • Work-in-progress RWE mod options (Free to Suggestions)

Supported Mods:
  • VE Outpost
  • Rim War
  • Rimnauts 2
  • Vehicles Framework
  • SOS2 (Beta)
  • CE (surprisingly)

Future Plans:
  • More map reveals through pawn interactions
  • Higher-tier maps(USB/Map Holograms).
  • More mod integrations.

Warning: Not saved game compatible!
Not fully optimized for high coverage worlds.

Donation goes toward maintaining the mod and adding new features that you would like to see.
[ko-fi.com]
Discuții populare Vezi toate (5)
60
18 mai la 12:47
BUG Reports
TheLastBulletBender
32
9 mart. la 19:41
Feature Suggestions
TheLastBulletBender
3
24 aug. 2023 la 17:10
Errors with savefiles, duplicated pawns, and PawnMapKnowledgeManager
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425 comentarii
ShiaLaBunion5 cu 13 ore în urmă 
Thanks for your effort I'll be happy to have this mod back again.
gazza_m_bolton cu 22 ore în urmă 
Very quick question when your able to update this mod to 1.6 if we was to add it to a saved game would you be able to add a feature to reset the map to hidden? Additionally would there be the partial fog of war as well?
SaigonBlaze 30 iul. la 6:46 
@TheLastBulletBender.

Thanks for your hard work, I expect this will take some time. I looked at the mod and map layers and it looks much more complicated than the previous approach - particularly with there now being multiple planetary layers to cover planetary orbit, rather than just the single MapLayer that was in 1.5 and before.
тетеря, блин 29 iul. la 9:44 
thanks. It would be great if it could support Custom Quest Framework out of box. I guess, they have potential to work together.
TheLastBulletBender  [autor] 29 iul. la 9:40 
@.wolf
I mostly just update on the change notes at the top.The mod is mostly feature complete from the past Rimworld versions, but 1.6 seem to have open up new directions for this mod to expand. For now I am focusing on getting the mod working again.
.wolf 28 iul. la 2:48 
Hey Bender I didn't ever get a chance to use this mod and I'm very excited to try it out. Do you have a place where you post development journals or teasers/progress?
TheLastBulletBender  [autor] 25 iul. la 16:47 
@Eshmockmock
Not abandoning it, it is just going to take more time to sort through everything.
Eshmockmock 25 iul. la 15:52 
sad to hear its too much of a re-write! thank you for giving us good memories
醪糟芋圆冰粉 25 iul. la 0:43 
Love this mod so much:steamthumbsup: waiting for 1.6 and hope you doing well
kongkim 16 iul. la 16:13 
Always loved this mod, have always hoped you would expand on it :)