Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

117 ratings
Improve Vehicle AI on direct control
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Tags: Mod
File Size
Posted
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1.615 KB
3 Mar, 2023 @ 5:39pm
6 May, 2024 @ 8:53pm
4 Change Notes ( view )

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Improve Vehicle AI on direct control

Description
The following is translated from AI translation:
A very simple and straightforward MOD

• Description: This MOD sets up independent AI for all vehicle weapons, allowing them to autonomously search for targets. When manually controlling the vehicle, these weapons will not be restricted (for example, the machine gun turret can still operate on its own while manually controlling the vehicle body).

• Main Changes:
• Vehicle machine guns no longer have the chance to "whip the corpses" as in the original version. After killing an infantry unit, they will automatically search for the next target.
• Vehicles have an increased willingness to attack. They will engage targets within their line of sight without needing fire guidance or triggering a counterattack response.
• When manually controlling the main gun of a vehicle, the vehicle body machine gun and roof machine gun will autonomously search for targets (not all vehicles behave this way in the original version).
• When controlling other weapons, the main gun and turret will be handed over to the AI (as shown in the cover image).

• Compatibility: If you have modified abm.inc , you may encounter issues. The solution is to manually add the following lines to each macro command:
{RestoreIKAfterAim}
{ai_in_manual}

• Update History:
• 2023/5/30:
Added a macro command to the file to resolve errors caused by missing hotmod macro commands without affecting the original game's operation. This MOD is now compatible with hotmod (please load it last, otherwise it may not work properly).

• 2023/12/17: Fixed an issue with rocket launcher macro commands causing errors in the new version.

• 2024/5/7: Added missing hotmod macro commands, which should fix the errors.

• 2024/6/16:
Last month, the game was forcibly updated by the developers (even though I had locked the version at 1.027). This rendered my MOD, which I had spent thousands of hours modifying, unusable, which was very frustrating for me. As a result, I uninstalled the game. Now, I see calls for updating the MOD, and I am going to re-download the latest version, which may take 1-2 days. Since I want to do something I enjoy rather than just wait for the game to download, I will try my best to maintain the MOD's functionality, but updates may not be as frequent or timely as before. I hope everyone understands.

• 2024/6/17:
Completed the download of the latest game version. After checking, I have not found any potential error items in the original environment. Since I will no longer lock the version in the future, I will recheck the files for missing macro commands after each major version update. Of course, if there are errors when using this MOD with other MODs, you can leave a message with the names of the MODs you want to make compatible, and I will try my best to ensure compatibility.

<----
• 2025/4/13:
It has been almost a year since the official update broke my MOD. However, I discovered today that the developers have not fixed the version-locking error before version 1.040 (my MOD was locked to version 1.027). Instead, they changed the minimum locked version directly to 1.041. This has left me feeling very disheartened. At least for now, I have decided to give up on this game, including the maintenance of this MOD.


• Final Note: This MOD will cease to provide any maintenance or updates at least until the game is completely discontinued. All content within the MOD can be freely modified and used.
---->

• 2025/4/14:
After a night of internal struggle, I've decided to try resetting my previous mod in a different direction. This will be a long and arduous process, and I know it will be difficult to return to the previous scale. Of course, there is some good news: my own mod will also use this set of codes, so I will resume maintenance of the mod.
41 Comments
Momo  [author] 11 Jun @ 5:30am 
@OnE gRuMpY bOi This mod is fully implemented through code within a single folder of the original game. I believe the developers actually considered doing this, but for reasons such as balance or others, they separated each vehicle and weapon. I simply removed all restrictions, but this did indeed lead to some issues (such as AI competing with you for turret control on some vehicles).
OnE gRuMpY bOi 29 May @ 11:34pm 
the developers need to integrate so many of these small mods into basegame so badly
Momo  [author] 12 May @ 4:10am 
@符号看象限 west81使用的是hotmod前置的abm.inc 所以是兼容的
符号看象限 10 May @ 4:25am 
大佬请问可以和west81兼容吗?
Momo  [author] 3 Apr @ 7:11pm 
@刘裕 两个版本的LMW经过排查均未涉及abm.inc文件 也没有出现相同的宏命令 理论上不应该有冲突 如果有报错的话可以发我看一眼
Panzer III 28 Mar @ 2:13am 
感觉好像和LMW这个mod冲突了,能更新吗大大
小黑和才白 23 Jan @ 9:52am 
好!不愧是我订阅的第一个mod!希望一直更新下去!
modan.duty 18 May, 2024 @ 6:54pm 
We are always grateful to the MOD.
If you don't mind, please update it.
Momo  [author] 8 May, 2024 @ 1:27am 
@JIM 目前排查结果 CTRM未涉及同名文件 理应互不影响
atlanticgamer89 28 Apr, 2024 @ 6:48pm 
Incompatible with ultrahotmod.