RimWorld

RimWorld

473 ratings
[RH2] Faction: Utilitarian
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Mod, 1.4, 1.5
File Size
Posted
Updated
11.696 MB
4 Mar, 2023 @ 3:27pm
5 Apr @ 7:57pm
13 Change Notes ( view )

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[RH2] Faction: Utilitarian

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative.

They patrol the Outer Rim to help develop local communities who seek their services in order to help further the ARC program, building a world that can protect itself against outside hostile invaders.





Contents:
- Utilitarian armors from DOOM by Fiendakko.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique friendly faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- DOOM 3 UAC Medpack, Thirsty Burst soda, and MG-88 Enforcer
- DOOM 2016 MP Utilitarian armor set done in 512x512 art for RimWorld!
- You get to listen to Tweaker remake by Jupiter while idle in the Contracts screen. Enjoy.
- If enabled with [RH2] DOOM, Utilitarian will spawn with weapon variations from that mod.

Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment





FAQ

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- SOS2 compatibility?
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.
- The armors are tagged for EVA.

- Is this-
- Yes

- Compat-
- YES. YES. YES.

- Combat Extended?
- Should be now. Any issues regarding CE, please redirect to their discord since it is their patch, not mine.



Please consider to:
[ko-fi.com]

To help develop more mods and features like these!

[discord.gg]




Credits:
Taranchuk - C#
Fiendakko - Textures
Chicken Plucker - Textures
Thogg - Textures
Samael Gray - .XML rebalance of all RH2 projectiles
DOOM 3 SFX - id Software
Emerson Tung - Original DOOM concept artist
Aaron F. Bianchi Jupiter - Tweaker Mick G. Style Remake Soundtrack
Simpsonill - Tweaker Remix Jingle

Ko-Fi Supporters for DOOM:
getodog
Gur
AdrianRodinglioValladar
LegendKiller
The Last Eternal
JL
JME
Anonymous (Someone)
Anonymous (Someone)
Slayer Charlie
99 Comments
rebk 12 Jul @ 4:46am 
1.6?
Engineer Gaming Part 3 14 Jun @ 7:34am 
You are having a mod conflict then as this mod does not crash the game.
ополоченец 6 Jun @ 8:21am 
this mod may crash the game while generating a new world
Chicken Plucker  [author] 12 Mar @ 5:18pm 
@Guddalicious - Cheers mate, it's fine he asked a very specific question, I can only apologise my response was late.

@Bismo Funyuns - May have unintended consequences, safer to enable in a new save and disable the faction from being used in the world.
Guddalicious 8 Mar @ 5:52am 
@Bismo Funyuns, that is a stupid question, as the answer is already listed in the description.
Bismo Funyuns 14 Jan @ 9:46am 
Stupid question but is it safe to add mid game if I only want to use the armour/ equipment?
Chicken Plucker  [author] 6 Jan @ 4:01am 
@P3nguinza - Cheers mate, glad you like it
Chicken Plucker  [author] 6 Jan @ 4:01am 
@Redneck Princess - Just got back to modding. I'll fix it next update, SOS2 changed how things work. I'll sort it out next change.

@koohuhin - New update nerfs resources they give but this kind of exploit isn't really gonna go away unless I make them give you some sparse amount of kit, even then you're still getting freebies from them so it's always gonna be "Infinite money" as long as your colony stays afloat. It's just a perk of being part of their faction.

Again this isn't to say "Yeah there's no problem here", next update is a big rollout to nerf all my RH2 factions in terms of resources, item quality and what they provide to players.
koohuhin 13 Dec, 2024 @ 12:39pm 
enlisting and using utilitarian issue selling it and transport poding into other bases allows for basically infinite money
Redneck Princess 18 Oct, 2024 @ 6:51pm 
The armours don't work as EVA suits for me. Whenever I go out into space my pawns still start dying to decompression.