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@Bismo Funyuns - May have unintended consequences, safer to enable in a new save and disable the faction from being used in the world.
@koohuhin - New update nerfs resources they give but this kind of exploit isn't really gonna go away unless I make them give you some sparse amount of kit, even then you're still getting freebies from them so it's always gonna be "Infinite money" as long as your colony stays afloat. It's just a perk of being part of their faction.
Again this isn't to say "Yeah there's no problem here", next update is a big rollout to nerf all my RH2 factions in terms of resources, item quality and what they provide to players.
@koohuhin - It goes to your quest tab, there's no incident letter, just straight to the tab.
@PremierVader - Have plans to redo some DOOM weapon textures including the one here later but at the moment I’m too busy
@Joe - Hey Joe, pardon me that I never got back to you. The issue is beyond my little box cause the mod is built around vanilla, when other mods add new stuff messing with vanilla and it causes weird effects with AI or my factions, the core issue isn’t with my faction
Though I do have more faction interaction. That touches faction interaction so that might be something to add too on what might be the problem.
Please specify if your visit is in caravan mode through vanilla or if you're using RimCities or such, and ways to replicate this issue if possible
Ping me in mod-art channel and we'll take it from there
@Hal Cortese - Hello guys, thank you for showing interest in the old RH Factions. I've been on and off with wanting to do modding and being busy irl with the job, it is an awful lot of work for little to gain. I do want the factions to return but they will come at a painfully slow rate, unfortunately.
Rest assured, they will all be here some day.
@UncleDoctor - Sounds like a base game bug my friend, this mod doesn't modify quests or directly add its own quests, it just piggy backs off what the game already offers. If you ask me, maybe its the cocktail of other mods you have just causing rimworld to act funky
@DemonX3 - Hello, passion actually affects the learning rates. I asked Taranchuk at the time he was making it to specifically make it work that way, just so it blends in vanilla just right
@bubblygutz1324 - Maybe its the very angular style armors, all utilitarian like design
@Kanid99 - Cheers mate
@kanid99 - If you've got an error log, please send me the full one. Otherwise I'll run some tests when I'm not busy in the future and see if I can replicate this issue, cheers mate.
@UncleDoctor - Sorry my friend, very busy so my replies are late. Yes, Marine Armor research. Glad you sorted it!
Helmets have been re-centered and re-sized.