ENDLESS™ Legend

ENDLESS™ Legend

Not enough ratings
Weather on Land
   
Award
Favorite
Favorited
Unfavorite
TYPE: Extension
CONTENT: Gameplay, Terrain
Tags: UGC
File Size
Posted
Updated
290.826 KB
5 Mar, 2023 @ 4:50am
18 Oct, 2024 @ 11:56pm
2 Change Notes ( view )

Subscribe to download
Weather on Land

Description
Weather comes from the oceans to the landmass. Rain, fog and lightning now spawn on land and affect armies.

Localization:
I've added localization files. Though most of them are not modified. There is a small amount of new text in this mod. If you help me with translations, it will be appreciated.
16 Comments
GE0 13 Oct, 2024 @ 6:55am 
Ah that's too bad. Appreciate you looking into it.
Xenouzik  [author] 13 Oct, 2024 @ 2:08am 
@GEO Hi. I just looked at the config of lightning strikes. Unfortunately it is hardcoded. So to update the values one has to decompile the game. edit the sources, then build it. It is too much hustle for me for a such minor change. And the installation process would not allow using it via workshop.
GE0 6 Oct, 2024 @ 9:06am 
Happy to help!

Ah, didn't realize the damage value was from weather on sea, that makes more sense now why it's so high.
Xenouzik  [author] 6 Oct, 2024 @ 3:20am 
@GEO I happy that you liked it.
Thanks for suggestions. Currently I am not actively modding, but have some unreleased mods and a dozen of ideas. Just feeling not enough motivated right now.
I suppose to make the land lightning less punishing one has to create separate type of weather (fires) to not modify the base values of sea lightning.
The weather getting progressively more dangerous, this is the idea i like. This would synegries with Cataclysm mod. Thanks, hopefully I will implement this in the future.
GE0 5 Oct, 2024 @ 9:18am 
Also, I don't know if you're still modding EL, but I would like ot make a suggestion based off of reading through some of the comments below in regards to damage.

With regards to damage on lightning, maybe you could base the damage values on something closer to how Lava Flows [endlesslegend.fandom.com] work. That is have the damage value be 25% and ending battle on a tile with lightning costs 10% of a units life.

As for the 45% damage value, maybe if that could be tied to something like a weather event where weather becomes more hazardous, possibly increasing over time to be more and more drastic as the game draws to a close.

Hope these ideas help!
GE0 28 Sep, 2024 @ 8:22am 
@Xenouzik Love this idea, going to try it out solo and eventually see if my crew would be willing to do a multiplayer session with this.
Colestis- -Larionov 18 May, 2024 @ 2:02am 
listen to the question, can you in theory make a race of henchmen from the overlord game (games)
Xenouzik  [author] 30 Sep, 2023 @ 9:14am 
@Shuricas
Thank you for your feedback. Surely I can change the values to be less punishing for not doing microcontrol. But I feel it will be better to post an alternative version of the mod. Since some people already using this one and may be ok with the balance.
I was thinking about posting mods that I created some time ago. Probably the time has come. I'll post next week. In a meantime you can ask for any specific changes to this or any other of my mods.
:winter2019happybulb:
Gleb Cornery 30 Sep, 2023 @ 4:50am 
Very cool mod. This makes map of world so more alive and interesting. But i think that -45% damage to units in Lightning is to much. Its very annoying when you have many armies and they're standing in the same place, and lightning kills them because you don't keep track of whether or not there's a lightning on the tile the army is standing on. It adds too many microcontrol. Please, can you make lightnings to hit 30% or 35% damage?
Xenouzik  [author] 22 Jul, 2023 @ 2:17am 
@Pelennor Whitstreak
Yes. I basicaly only removed the terrain type filters for few weather types.
Notice through that weather is less widespread on land than at sea. It is that way for technical reasons (i.e. hardcoded), but at the same time unintentionally reflect reality.