RimWorld

RimWorld

72 ratings
[AP] TumbleWeeds
   
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Mod, 1.4
File Size
Posted
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1.530 MB
5 Mar, 2023 @ 10:15am
30 Mar, 2023 @ 8:39pm
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[AP] TumbleWeeds

Description
[ko-fi.com]



Finally, the greatest enemy of humanity, the tumbleweeds, has come to the Rim!
Tumbleweeds "act" like wooden, thorny, little creatures that go around aimlessly. They don't flee, they don't bleed, and they don't feel pain, but are full of anger.
You can also find the tumbleroots, a rare variant of the tumbleweed. This mod also includes snakeoil to complement the desertic theme.








I'm not aware of any issues at the moment


[1] Fire can kill tumbleweeds in around two seconds, if you are really struggling with 'em.


Q: Save to add mid-game?
A: Not sure but shouldn't cause many issues at worst.

Q: Save to remove?
A: Nope.

Q: CE?
A: Sorry


Venomancer777 for commissioning the mod!
Ogam for the textures
TurtleShroom for the patches!



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43 Comments
StockSounds 25 Feb @ 5:57am 
Why is this stuck in 1.4? That's the best thing ever
ZX Zero 24 Oct, 2024 @ 1:10pm 
plz my western colony need this mod!
TurtleShroom 10 Aug, 2024 @ 7:29pm 
Do you plan on updating this Mod to V1.5 ? While most Mods that add animals need no changes from each version, this one adds the custom Think Tree and other cool gimmicks, so it needs manual checking and updating.
FoolishJester 9 Aug, 2024 @ 12:31pm 
any chance you could make it so it moves on quicker, I just had them kill a thrumbo
uberjammer 12 Aug, 2023 @ 11:26pm 
Would be nice if they were stopped by fences. Seems logical... although I've never seen a real life tumbleweed.
Boss 9 Aug, 2023 @ 6:41pm 
Can they breed though?
KemonoAmigo 30 Mar, 2023 @ 8:39pm 
People may laugh at this but tumbleweed storms can do real damage to people's properties and are an incredible nuisance for the population and local governments to clean up.
Darmgeknusper 30 Mar, 2023 @ 8:18am 
I liked the idea at first, and it is nice to have more wood on desert maps but 99% of the wild animals on the map seem to be tumbleweeds in my playthrough.
Lonely Knightess 13 Mar, 2023 @ 1:11pm 
Could there be an option to disable their hostility on caravan maps? Gets extremely annoying when you're just trying to GTFO of a site but you have to systematically hunt down every Tumble Weed since they're considered hostile because of wind.
ProfileName 11 Mar, 2023 @ 9:17am 
Okay, so basically, you're saying Snake Oil... doesn't actually do anything from a chemical standpoint other than toxic build-up, but pawns are convinced it does *something* and therefore it does healing properties?