Stormworks: Build and Rescue

Stormworks: Build and Rescue

139 ratings
KN Fusion
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File Size
Posted
Updated
5.930 MB
6 Mar, 2023 @ 6:11am
13 Mar, 2023 @ 9:50pm
4 Change Notes ( view )

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KN Fusion

Description
I finally built the multi-purpose research vessel "Fusion". I tried to make everything as perfect as I can, so it took longer than I planned.
This is the first version and most likely I will change and refine some little things.
My pc can only run this on low physics settings, so I haven't tested it on medium and high.



Suitable for:
  • travel to any distance
  • passenger transportation
  • transportation of goods and containers (up to 4)
  • exploration of the bottom and underwater caves
  • towing and repair of other ships
  • extinguishing fires on ships


Features:
  • New twin piston generator for 24k power units
  • Top speed - 115 kph
  • Power reserve - unlimited
  • Weight - 74k
  • Price - 730k
  • fps - 20 : )
  • 8 crew cabins
  • Escape pod
  • You can walk on the ventilation.
  • Any liquid can be poured into barrels marked "Diesel"
  • Crane for loading cargo and containers
  • Small helicopter and submarine


Usage Tips:
All important systems are enabled by default. Starting the reactor and generators takes ~2 minutes (data on the left monitor 2x3).

Doors with push button close automatically.

It is not recommended to turn off the stabilization systems, without them the ship is unstable.

While operating the crane, it is best to anchor.

In strong winds, the boat may roll on its side. You can level out by moving forward and turning on the side thrusters.

If the generators are damaged and cannot deliver full power, use Eco mode.

Radar and sonar help locate mission targets, but can sometimes be wrong and point to nothing.

Use gps, cruise control and "Direction Holding" to travel long distances. Cruise control is automatically disabled at high speeds in front of obstacles.

Automatic pumps can be turned off in the room near the generators.

A backup generator (on the upper deck, near the captain's bridge) can charge the starter battaries in case they are damaged or run out.

To land the helicopter, align the cross on the monitor with the white-red mark on the ship. Don't forget to turn it off before leaving.

To launch the submarine, lower the ship's platform. The seat of the submarine can move back and forth. The submarine is not designed to exit underwater, be careful.

P.s. pincode - 4607
76 Comments
Jim the Pilot 30 Nov, 2024 @ 1:09pm 
still great
Master_Matador 16 Nov, 2024 @ 11:54am 
bruh everytime i close the hatch in the sub i sufficate
Evan 19 Oct, 2024 @ 4:45am 
Great ship! one of my new favorites!
DBCGAMES 21 Jul, 2024 @ 9:18pm 
lol so experimenting with this i found out putting wind to 100% makes the ship fly like a plane ahahaha:steamhappy:
knmc14 21 Jul, 2024 @ 4:06pm 
literally me
DBCGAMES 20 Jul, 2024 @ 11:52pm 
Great work man best ship iv downloaded. Iv done a few edits to it on my own and would like to show u
REAPER 1 Apr, 2024 @ 5:59pm 
THAT WAS 2023?!
REAPER 1 Apr, 2024 @ 5:59pm 
@noahwalker77 its.. 4-6-0-7
REAPER 1 Apr, 2024 @ 5:42am 
is power reserve a backup gen?
Stormtrucker29 14 Jan, 2024 @ 8:08pm 
I just played with this for a little bit and it was the best ship I have came across and I love how it has a helicopter and a submarine good work dude