MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Infantry_No_Expense
   
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1.204 MB
6 Mar, 2023 @ 9:13pm
24 Mar, 2023 @ 12:51pm
7 Change Notes ( view )

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Infantry_No_Expense

Description
Improved Infantry AI, Increased spawn rate (adjustable 0 - 30 with ModOptions), draw distance upped from 300m to 1km, enter combat if a Mech is within 500m, and they now cast shadows.

Spared no expense, the main purpose of this mod is to try and make the infantry feel more like they belong in the game and are a part of the world.

This mod goes well with the Infantry No Damage and Infantry No Color mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934901698
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938335696

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WHY DID YOU COMBINE ALL THESE FEATURES INTO JUST ONE MOD?

I placed this assortment of changes on just one mod is for the following reasons:
1) If I separated each feature of this mod into multiple mods then many of them would conflict and overwrite one another.
2) Most importantly, I did not want to spend time creating and uploading multiple versions/permutations of this mod.

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WHAT CHANGES DOES THIS MOD MAKE TO THE INFANTRY?

Improved Awareness
This is my favorite change in this mod and what drove me to make this mod.
I increased the distance that infantry will go into combat mode after seeing a Mech to 500m.
In vanilla the range that infantry would go into combat mode from seeing a Mech would range from only 12m (yes a large portion of them actually) to 120m depending on the infantry group (what they are stationed next to).
I also improved their reaction time from every 3 seconds to every 0.5 seconds.
When they enter combat they will also alert all infantry within 100m.
** With Mod Options you can change distance they react to things between 0m and 500m **
** With Mod Options you can change how often they react to things between 0.5s and 5s **

Increased Draw Distance
I increased the draw distance of infantry from 300m to 1km.
I increased the draw distance of the low LOD model of the infantry from 500m to 1.2km.
I made this change to improve immersion as I did not like seeing them magically popping into view at the default vanilla distances.
This change also goes well with the inferno infantry mod as you can now plan ahead and snipe them at a distance.

Improved Shadows
The vanilla shadow quality is very low, would not appear on some maps, and would also disappear during ragdolls.
I improved the shadows, enabled them on all maps, and added them during ragdolls.
It might sound strange but for me this change made the infantry feel a lot more connected to the world.

More Infantry
I increased the amount of infantry that can spawn on any location from 2-3 to 4-7.
I also increased the amount of AI that can be enabled for Infantry from 25 to 300.
I wanted more infantry running around to make each world feel a more lived in.
** With the Mod Options mod you can change the spawn amount between 0 and 30 **
** With Mod Options you can change the ratio of gunners to rocketeers/(inferno infantry) **

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PERFORMANCE IMPACTS?

With ModOptions mod you can adjust the amount of infantry spawned, their detection rate and range, so you can easily lower those values if you believe you are experiencing frame drops.

Using the mod's default values on my desktop I saw no fps drops. On my laptop I noticed a 2fps drop every so often on packed locations.

If you think you are having any FPS drops from this mod, then I recommend you test (play around with the settings on ModOptions then restart the mission or enable/disable the mod) on the following Instant Action scenario:
MDg1NTczMDIwMDE0MzMyMDEw
From spawn there are allied infantry 50m North-East and enemy infantry 300m South.

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INSTRUCTIONS

Subscribe to this mod, wait one minute, boot up the game, and enable the mod.
This mod's default load order is set to 30.

REQUIRED MODS:
Enable Infantry
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513326516

RECOMMENDED MODS:
ModOptions
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537
This will allow you to change the amount of infantry spawned, the ratio of gunners to rocketeers/(inferno infantry), and their detection rate and range.

Infantry No Color
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938335696
Makes various changes to the appearance of the infantry to improve immersion.

Infantry No Damage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934901698
So you can enjoy seeing them run around while not damaging you Mechs.
(With the Mod Options mod you can change their weapon damage between 0 and 30)

OR

Inferno Infantry
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2677856127
Allows some infantry to spawn with SRMs thus making some infantry a real threat.
**WARNING**: AI Lancemates ignore infantry even when attacked.
This is vanilla behavior, and it is something I can't change :(
You have been warned!

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COMPATIBILITY ISSUES

You can ignore the compatibility warning for the Inferno Infantry mod. Both mods are compatible with one another.

May not be compatible with other infantry mods.

Should be compatible with all other mods as this mod only touches the following components:
Infantry_Master_Pawn, Infantry_Gunner_STM, InfantryManager_BP, InfantryManagerAwarenessComponent, InfantryManagerSpawnerComponent, and InfantryManagerUpdateComponent

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SPECIFIC CHANGE BROUGHT BY THIS MOD

Refer to the ChangeNotes for the changes brought by this mod.
19 Comments
Shadowhawk 27 Jun @ 7:57pm 
can you make a pillager mech mod please
Death a Barbar 29 Sep, 2024 @ 8:27am 
Would it be possible to group the soldiers? It looks/feels jarring to me when they are running around all over the place. And also limit their spawns to buildings, 1-2 guys patrolling is fine, but having lots of single soldier running all over the place is just comical.
ScrapPool 17 Jun, 2023 @ 10:45pm 
Simply an outstanding mod. Amazing how these changes improve infantry, and really the overall feel of the battlefield. 10 elementals out of 10.
Bl00dyDruid 30 Mar, 2023 @ 11:29am 
Oh haha, nice I didn't think to try that. Awesome set of mods. Now to beg for the all in one version 😉
IceGenox  [author] 30 Mar, 2023 @ 7:14am 
@Bl00dyDruid if you highlight the number you can override the slider limit and input whatever value you want for the amount if infantry spawned. If you do that I recommend increasing their reaction time.
Bl00dyDruid 29 Mar, 2023 @ 10:27pm 
Changing my comment, any chance you could increase the inf spawn cap to like 200 or 250?
Bl00dyDruid 26 Mar, 2023 @ 11:18am 
Hello, thank you for the awesome mods. Any chance you could advise is this works well in conjunction with Rothe's Armies on nexus?
IceGenox  [author] 24 Mar, 2023 @ 1:32pm 
Version 1.3 released.
Added ModOptions for Gunner to Rockeeter/(Inferno Infantry) spawn ratio.
Added ModOptions for infantry reaction time and distance.
Changed default load order from 31 to 30.
Optimized distance calculations.

@SteveTheHero, the mod below will do that for you. You just need to set it's load order to 31 or higher. If you are using the Infantry_No_Color mod you will get a conflict warning, but you can ignore it.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/673?tab=description
SteveTheHero 23 Mar, 2023 @ 4:06pm 
Would it be possible for a separate mod for those that don't use Coyote Missions mod? I'm fine with the FPS drops if they corpses are permanent. Not sure if you could do the same for Mech Wrecks too. You'd be my hero
IceGenox  [author] 23 Mar, 2023 @ 3:29pm 
@SteveTheHero I wanted to add that (or increase it to 5 minutes) on this mod, but apparently it can cause issues with other mods such as the Coyote Missions mod.