Stellaris

Stellaris

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N0bbody's mods
   
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Description
It turns out that my mods work well together if you want to be some evil criminal corporation, that biologically engineers races to be their slaves whilst also having spies everywhere. The mods here increase your Espionage stats, gives you additional traits to use on your slaves and allows you to have a way to gain significantly more envoys. So if you ever wanted to be some evil mastermind or RP as the eminence in shadow, these mods will help you out in that regard.
Items (3)
Criminal Heritage Expanded
Created by N0bbody
The idea is to straight up buff the "Criminal Heritage" civic, so that it's viable against AI and in MP. It was meant for coop play with friends but I wanted to share it, in case someone wanted something similar and also to improve the balancing. Since the...
Nerve Stapling for everybody!
Created by N0bbody
Nerve Stapling for everybody*! Probably not compatible, certainly not balanced. Will work on it soon. Welcome dear slave trader! Tired of your slaves being unhappy? Want them to be a bit more lucrative on the market? Jealous of those basic biological empir...
Tactical Envoy Agency
Created by N0bbody
Tactical Envoy Agency Recent Update Not compatible. I've looked through the update and how things changed. Surprise, surprise; a lot did. I'm currently fighting with making sure the buildings are available in the proper districts, which is a hassle. Then t...