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It seems that the subsequent sound effects played when the door is opened are interfering with the doormove sound file.
I don't know how the Source engine works in this regard, so I can't directly address this issue.
This will force all doors of this type to play HL SFX, provided that the client has installed the appropriate VPK file with the relevant sound file modified.
If the client (the other player) does not have the VPK installed, then this will cause compatibility issues on the local server. Also, I don't think anyone would want to use Source:Stripper to implement the appropriate vpk functionality.