Total War: WARHAMMER III

Total War: WARHAMMER III

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[Bretonnia] - Foot Knights Pack for Vanilla
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File Size
Posted
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665.899 KB
8 Mar, 2023 @ 4:40am
9 Jul @ 9:52am
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[Bretonnia] - Foot Knights Pack for Vanilla

Description
A port of my WH2 mod with some tweaks.

Units are now 120 men with some stat tweaks.

Units now belong to the same group as Foot Squires and Knight of the Realms in terms of buff.

Like and favourite if you find this useful!

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My personal take on foot knights as I find the mods out there don't have the skin/stat I like. As the foot knights are clearly in the army book I think I need them in the roaster.

General features:
- Two foot knight units, sword and shield and greatsword
- For all Bretonnia factions
- Takes two turns to recruit
- Buildings in campaign now give a Foot Knight garrison where there is also a Knights of the Realm garrison (except Tier 4 major settlement wall)

Skin features:
- Mixed Knights of the Realm and Knight Errant skins
- Some Knights of the Realm wear no helmets or mail coif only as in some illustrations

Stat features:
- Stat is determined with reference to the Empire and Chaos counterparts

Army/Campaign cap:
- No cap atm, unit spam is a total war feature now I guess

Unit card:
- I don't draw so unit cards now are just images taken from the army book and Vermintide 2 (GK Kruber)


My other WH3 Mods:

- The Cult of Slaanesh
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3027059730

- Empire Reiksguard Foot Knight Pack and Garrison For Vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946462682

- Improved Wildwood Rangers (Better anti-large)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995347226
13 Comments
Murray222  [author] 23 Jan, 2024 @ 1:26am 
@Norym: If I want to move the foot squire to tier 3, I will need to edit CA's table, which will make this mod incompatible with all overhaul mods and have to be updated every time CA change the recruitment table.
Norym 23 Jan, 2024 @ 1:11am 
thoughts on moving the foot knights to tier 4 barracks and moving the foot squire to tier 3?
Murray222  [author] 13 Nov, 2023 @ 8:42am 
@MrDaWoods: My pleasure!
MrDaWoods 13 Nov, 2023 @ 6:12am 
Really love the mod thanks. Saw the recent old world reveals for bretonnia and immediately needed foot knights for the game
Tiberius 4 Sep, 2023 @ 5:20am 
Thank you for your fast reply and fixing it :steamhappy:! I will check it later, when i got time.
Murray222  [author] 4 Sep, 2023 @ 4:37am 
@Pökel: Thank you for you report! CA somehow changed the location path of the models for unknown reasons. Should be fine now.
Tiberius 4 Sep, 2023 @ 12:21am 
Hey, some kinghts also have missing textures. Im not certain if this was also before but would it be possible to fix the missing textures? I really love this mod!
Murray222  [author] 21 Apr, 2023 @ 12:31am 
@lich gaming: Thx for your report! I am not currently playing the game so I didn't notice that. Apparently CA just shortened all the ability group names. Please leave a comment if there are other issues.
@BeardedWarHaggis : Should be :P
@Meraun: I have not played SFO for a long time and I am a bit surprised that there is still no foot knight in SFO. Perhaps you may ask them to make one?
whobe 20 Apr, 2023 @ 7:24pm 
Thanks for the mod
In case it is unintended: the units do not have Hide in Forest like most other infantry.
BeardedWarHaggis 13 Apr, 2023 @ 2:29pm 
id imagine this still works properly ?