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@author
I would be happy if you would add this to your mod, then I will delete the translation again.
You were both right, I just didn't have time to overlook and see the cause until today.
Thanks to Zerg from the modding discord I was was able to fix the issue and then I simplified the code base to the bare necessities for both better mod compatibility and smaller filesize.
I am not sure if it will work well on an already running game, but in a fresh game there were zero issues.
I might consider making more upgrades to Irrigation later now that I got the coding down.
Splitting the Windmill and integrating it in the Crop Farming and the Food Market makes a lot of sense. Just a small note:
- It is possible to create Granaries without the Windmill, even though that it is a pre-requisite
- Also, it can be built multiple times, without marking it as complete
(presumably coming from the programming)
The split allows the Food Market to be more accessible, otherwise you are asking yourself if it is worth investing so many slots. I kind of miss the Merchant Guild from KoH1. Perhaps this could be a nice addition as a 3rd building? 2 looks a bit meagre.
And the Irrigation? Adding a totally new building – that‘s genius! Yet again, if it can be added 1 or 2 more, it will be more complete. Maybe something like Cultivation, Water Lifting cranes, maybe Wells or perhaps Channels?
But in general - @Selez :
Oh man, such a good Mod! Thank you for taking time to make this!
You do have to build the Granaries upgrade first before being allowed to build the Drying ovens upgrade.