RimWorld

RimWorld

105 ratings
Resource Drop Pod Redirection
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Mod, 1.4
File Size
Posted
Updated
350.581 KB
8 Mar, 2023 @ 2:12pm
8 Mar, 2023 @ 3:42pm
2 Change Notes ( view )

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Resource Drop Pod Redirection

Description
Content
This mod adds a mineral scanner-like building that allows a skilled researcher to “summon” drop pods with random loot.
Process
  1. Build a drop pod redirector.
  2. ...and that’s kinda it, your pawns will do the rest by themselves.

Details
  • You can build a special spot, redirected pods will be sent to its location, otherwise they’ll be dropped at a random available location on the map.
  • The drop pods don’t drop any slag.
  • The contents of the pod are allowed by default.
  • Pawns will prioritize working on long-range and ground-penetrating mineral scanners over drop pod redirectors.
  • The item pool is identical to the vanilla resource drop pod event.
Compatibility
  • Shouldn’t be incompatible with anything.
Future plans
  • Other than keeping the mod functional I don’t have any other plans. I’ve only made it in order to let pawns generate random items and resources when there’s nothing else for them to do.


32 Comments
MrXarous 27 Apr, 2024 @ 4:51pm 
This currently works in all my testing in 1.5 with DLC
Гений 12 Apr, 2024 @ 12:31am 
Hi mate! Thanks for awesome mod. Wanted to suggest you feature to let choose what resource or resources list you can look for redirection that will multiply value of needed effort in redirector. Also could you please advise if you've tested it in 1.5?
FBPanther 18 Aug, 2023 @ 5:42am 
@Kokorocodon, like a weak ground based tractor beam. The ones already in motion would be moving too fast to intercept. Give them a very slow automatic success to make the installation worth the power your dedicating to it's operation. Having an operator just goes faster, like deep scanning for minerals.
If you make this compatible with SOS2, then make the period faster in both cases, (because your much closer to the source) and tie it into needing a salvage bay, with a chance of possibly attracting another ship to fight yours.
@MrKociak, Just an idea I had, but I'm not really asking for that - it just popped into my mind while I was vanilla-splaining it in my thoughts.
MrXarous 20 Apr, 2023 @ 2:15pm 
MrK just wondering if it were possible to add a Letter or at least a head's up upper left corner when a drop occurs?
Hoseyhosey 13 Apr, 2023 @ 5:14pm 
This is an absolutely brilliant idea for a mod man! A toned down low-chance drop pod raid would be cool (like "Too Deep" on the deep drill) but this is awesome, feels perfect for vanilla. Genuinely surprised we don't have something like this in the base game already lol.
Robo 18 Mar, 2023 @ 7:06pm 
Would there be any possibility of including risks here? Like a drop pod raid occurring instead?
Sebaty5 17 Mar, 2023 @ 12:38am 
@pravculear so you basicly only talked about the stats without giving any personal opinion and demonstrating how the thing works?
I mean yes sure it is nice to know those things before subscribing but i can also find out about them not a full minute after subscribing to the mod and starting the game.
This was not a informative video.
pravculear 13 Mar, 2023 @ 10:47am 
so, i made a mod review if anyone wants to hear my two cents on the mod and see it in action. on that note, i hope you enjoy the video!
Video: https://youtu.be/ZA4wsjMiW4g
КАМЕНЩИК 11 Mar, 2023 @ 5:16pm 
Ayo, all hail the might and only state of Cargonia. The independant.
SpaceDorf 11 Mar, 2023 @ 10:13am 
You can expect modded items aa long as they are in the loot list for the droppod event.
So expect further worn underpants, shoddy stone warhammers, bits of leather and half eaten food