Barotrauma

Barotrauma

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aWeapons
   
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2.402 MB
8 Mar, 2023 @ 11:40pm
11 Jul @ 3:14am
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aWeapons

Description
aWeapons is a weapons mod that adds a total of 44 new weapons, 30 new ammo types and a few other items obtainable from varying sources. All of which are both balanced and stylized to vanilla barotrauma to the best of my ability.

LeCrazyy's Makeshift Weapons (Makeshift Weapons will be removed soon from main mod)

Detailed Info:(Can't fit all of them in description) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970940025

Below is pretty much everything in this mod quickly summarised by category:



Ammo/Projectiles/Explosives:
    Electric Harpoon, Iron Pipe, Foam Dart, Clown Bullet, 40mm Incendiary Grenade, Blood Thinner, Nail Cartridge, Rubber Rifle Round, Incendium Pulse Laser Fuel, 40mm Rubber Ball, 40mm EMP Grenade, Railgun Solid Shell, Railgun Breaker Shell.



Wreck/Unique Items: (Can be found inside wrecks/ruins)
    Honk Hammer, Jar of Eggs, Rippa, Bad Medicine, Hailstorm, Bullshot, Antique Rifle, Antique Sabre, Shredder, Lead Sprinkler, Alien Shotgun, Alien Shotgun Power Cell, Alien Spiker, Incendium Ball, Alien Knife, E-COR, Fun Cannon.



Makeshift:
    Pipe Launcher, Makeshift Revolver Round, Makeshift Shotgun Shell, Makeshift Assault Rifle Magazine, Makeshift Rifle Bullet, Makeshift SMG Magazine, Makeshift Pistol Magazine, Makeshift Bomb, Scrap Shield, Makeshift Shotgun, Makeshift Rifle, Makeshift Revolver, Makeshift SMG.



Blueprint Items: (Cannot be crafted without first learning the blueprint)
    Pistol, Silenced Pistol, Heavy Pistol, Pistol Magazine, Revolver Rifle, Double Barrel Shotgun, Coalition Justice, Separatist Judgement, Acid Thrower, Pocket Shotgun, Heavy Hammer, Pipe Launcher MK2, Discharge Coil Trap, Marksman Rifle, Tactical SMG, Sniper Rifle, Autocannon, Autocannon Drum Magazine, Autocannon Explosive Drum Magazine, Railgun Discharge Coil Shell.



Other: (Misc weapons and stuff that can be crafted at any time)
    Spiked Toy Hammer, Hatchet, Nailgun, Shovel, Annihilator MK IV, GFD Decimator, Katana, Benevolent Claw, Detainer, Juggling Ball.



I have tried to keep the items in this mod balanced to vanilla, and for the most part in a similar style, did I succeed? No idea.

Blueprints?
As I do not wish to overwrite vanilla talents and make the mod less compatible, blueprints are my compromise, you can make a weapon's blueprint in the fabricator, but until you have the required skill it mentions, you cannot read/learn the blueprint. If you have the required skill, reading it fully will unlock that weapon's recipe (by giving you a new hidden talent). Then you are free to craft whatever it was.

This is my first dive into adding new content rather than modifying with .xml so let me know if there is an issue and I'll try to fix it.

Special thanks to the unwilling testers of this mod who joined my server when I was running the mod.

Looking for moderately less lethal items? Maybe check out aEquipment too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962095464

Mod to add these weapons to most hostile npcs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996391187

Cut Content
28 Comments
LeCrazyy  [author] 2 May @ 12:56am 
Just a bit yeah
Shiftey1r 1 May @ 6:03pm 
Its imo the biggest reason i turn away from other gun mods, hotswappable assault rifles in your hotbar are really easily abusable
LeCrazyy  [author] 23 Apr @ 5:41pm 
I did try to add more backpack sized weapons yeah, in vanilla there isn't that many and its a good way to balance out stronger options.
LeCrazyy  [author] 23 Apr @ 5:40pm 
Cheers, it's a bit more well known as my Item Variety Pack, which is the same thing but overrides talents instead of using blueprints pretty much.
Shiftey1r 23 Apr @ 4:46pm 
Good mod, surprised nobody else speaks up about it but its perfect with adding variety and staying vanilla-esque balanced. Love how the two handed guns eat a backpack slot like they rightfully should.
LeCrazyy  [author] 22 Oct, 2024 @ 9:32am 
I've done minimal testing when porting the changes over to this old version from the Item Variety Pack so please do not hesitate to let me know if something is broken.
LeCrazyy  [author] 1 Feb, 2024 @ 2:58am 
unique items is a different mod entirely, I assume you mean item variety pack. This is just the weapons and doesn't have them implemented into talents, no overrides of vanilla content.
Title Fight Enjoyer 31 Jan, 2024 @ 5:58pm 
whats the difference between this and the unique items mod, is this one just only the weapons?
LeCrazyy  [author] 19 Oct, 2023 @ 11:24am 
If anyone notices any issues regarding the new update that my last patch didn't address lemme know so I can fix it.
LeCrazyy  [author] 25 Jun, 2023 @ 11:46pm 
Yeah I'll try the heavy hammer a bit more as I play and see if I can do anything without it just being a better heavy wrench, as for why mod doesn't have more downloads, most mods either get popular on first week or stay under the radar, mine did the latter lol. Always good to hear that people like the mod tho, so cheers for that :captainsmooth:.