Tabletop Simulator

Tabletop Simulator

Not enough ratings
A Feast For Odin w/ All Expansions [Scripted]
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
Language: English
File Size
Posted
Updated
1.334 MB
10 Mar, 2023 @ 10:25am
8 Oct, 2024 @ 3:39am
15 Change Notes ( view )

Subscribe to download
A Feast For Odin w/ All Expansions [Scripted]

In 1 collection by Will
Will's TTS Mods
15 items
Description
A Feast for Odin with scripted setup, round maintenance, and worker placement

Based off of the mod by Iakona and GC2
This mod updates the above mod by adding more scripting, adding grid support for placing tiles, reworking the table layout, and fixing some bugs.



CONTENT

Solo mode is included and scripted.
Content included in this mod:
  • A Feast for Odin
  • A Feast for Odin: The Norwegians
  • New Special Tiles
  • Mini-Expansion #1 (Lofoten, Orkney, and Tierra del Fuego)
  • Mini-Expansion #2 (Harvest)
  • Fan expansion: Galileo's Fan Expansion
  • Fan expansion: GAFBlizzard's United States
Rules for the base game and all expansions are located in the mod.

SCRIPTING

Setup and round maintenance are fully scripted. Additional instructions can be found in the notebook in game.

If you encounter any errors while playing, please post about them and I will try to get a fix out ASAP.
12 Comments
Will  [author] 26 May @ 11:29am 
@Bisu Thanks for the report! I'll look into the code and see if I can track down how to fix it, and I'll post here if I do. It has been a while since I looked into this specific mod's code, so it might take me a while (or I might never figure it out, but hopefully I do).
Bisu 25 May @ 2:11pm 
Hi
When playing Solo, there is a problem after saving and reloading the game. When trying to put workers the error console reports:

"Error in Script (Global) function <here report on clicked field >: attempt to index a nil value".

With this no placement of workers is possible anymore and the save-game is essentially lost.
When playing a session without save/reload it seems to work fine.

It would be nice if this could be fixed, otherwise unplayable for me.

Thanks!
tirmey 25 Feb @ 9:40am 
Thank for this well maintained mod!
Will  [author] 9 Oct, 2024 @ 9:04am 
@The_Journeyman Thanks! I'll look into it and see what I can do (though this issue might take a little longer to fix than the previous one).
The_Journeyman 8 Oct, 2024 @ 2:29pm 
My friend also told me that on a reload / rewind, it loses track of what workers are on the main board. I suspect it is a similar issue
Will  [author] 8 Oct, 2024 @ 3:59am 
@The_Journeyman Thanks for the report, it made fixing the bug super easy! I pushed out an update that resolves the issue.
I'm glad the scripting was readable. I will say, a significant portion of the code came from the original mod (link at the top of this mod's description), so I can't take all the credit for the code organization.
The_Journeyman 7 Oct, 2024 @ 11:02am 
Nice neat scripting btw, I could follow it quite easily.
The_Journeyman 7 Oct, 2024 @ 11:00am 
nice mod, but you missed a line in the scripting. Once the masterJobDeck is set up, you don't seem to have a line to store the GUID for it in state.jobDeckGUID.
It therefore never gets saved. If you for example, rewind time, the autodeal of new job cards breaks.
Will  [author] 28 Apr, 2024 @ 5:15pm 
@Okonoma Thank you for letting me know! I'll try to get a fix out ASAP.