Company of Heroes 3

Company of Heroes 3

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(8) Desert
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Tags: extension, map
File Size
Posted
Updated
4.252 MB
10 Mar, 2023 @ 11:56am
22 Mar, 2023 @ 6:56am
4 Change Notes ( view )

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(8) Desert

In 1 collection by Positive-Potato
DevNost - My own Maps
13 items
Description
Hey,

my attempt with the map is to create a competitive map that looks balanced and nice. I hope that I have achieved this.
Please feel free to give me feedback through comments or stars :).

For questions feel free to contact me or come to my Discord.

______________
Update V2:
* Add new Textures
* Add Cover
* Stonefix (units cant move through rocks anymore D:)
* Changed 1-2 placements (Deco)
* Add Deco
* Add Cliff-Walls

Update 1:
* Add 2 more VP
* Add Cover
* Changed Territory
* Changed Deco
* Add Cover on a stone
* Changed waterstuff
* changed one road


** Pictures are taken from the Editor. Ingame its looking much better
11 Comments
Positive-Potato  [author] 22 Mar, 2023 @ 6:55am 
Hey,
sorry again for the late response:

@JSHALO2025 nice idea.. Maybe in the next big update :3

Update V2:
* Add new Textures
* Add Cover
* Stonefix (units cant move through rocks anymore D:)
* Changed 1-2 placements (Deco)
* Add Deco
* Add Cliff-Walls
JSHALO2025 21 Mar, 2023 @ 8:52am 
I would like to see a more bigger version of this with a few more towns to take and nice size city in front of the each base, few more oil depots and exploding barrels cross my fingers for this, other wise great map
Positive-Potato  [author] 14 Mar, 2023 @ 12:46pm 
Hehe. Have not seen that at all and can not overlook this now. Thanks xD

@dzieck
I will now always add the map sizes :)
and I'll see what I can still improve so.
Currently I have to "fix" my new map first and then Abyss Bridge. Then comes immediately Desert on it :)
Pingu 14 Mar, 2023 @ 5:50am 
I like the face that the 'minimap'/thumbnail makes >8D
dzieckowojny 13 Mar, 2023 @ 2:31pm 
Hi :)

Giving no. of players and signature on map is very helpful. Could you add map size as well (it’s good practice in Coh 2) ?

Just asking… ;-D Do you have, maybe, any plans on adding more deco ? It’s my fav map and I feel it got a big potential to bloom.

It’s just my general feeling – bridges are easy to destroy (esp. with higher AI pop via mods) but takes very long time to repair (esp. under enemy fire). I tried boosting engineers in tunning but I failed… maybe it could be done on map level (if others feel that way too) ?
Positive-Potato  [author] 12 Mar, 2023 @ 1:28am 
Hey,
I think it could be possible, but the question is how :D.
I'll take care of it times the days and try ^^
dzieckowojny 11 Mar, 2023 @ 2:14pm 
If I may have a question (but just out of curiosity) - is it, theoretically possible to make fov dissapear on the longer distance (so we can see units before they come to weapon range) ???

There are many cool maps with open spaces great for tanks but it's a bit of waste, because fov is so strictly limiting los.
dzieckowojny 11 Mar, 2023 @ 2:10pm 
Actually, there was some zombie mod like scenario in CoH 2... if I remember correctly :)
Positive-Potato  [author] 11 Mar, 2023 @ 2:02pm 
Hey,
thanks again for the positive feedback :3

* I was thinking about testing whether I can create a zombie mod.
and would be a cool addition to this map
I have never made a mod in CoH and might be a cool challenge :D
dzieckowojny 11 Mar, 2023 @ 1:51pm 
Hi :)

A lot of fun playing a map. Only thing I can think is like maybe adding in long term some deco on flat ground (I like its flat for gameplay, so just visuals), like dunes… just because I love them, haha ;D

I’m very happy with AI how it’s governing great number of units.

I love the idea of two cities – latin and eastern. I feel, before War they coexist in peace… only now, doomed to destruction… becouse there is only war.
And, a great idea for a map or even a scenario… all the latin graveyard is destroyed and… furious waves of undead rise for their revenge…
Haha, kidding, let’em RIP ;)

Thanks a lot for a desert map & cool it's a big one.
Cheers