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Try verifying the files of GMod and your Half-Life games. Make sure all Half-Life 2 games are mounted~
In the third level, where u diving water, you'll suffered too much damage.Without cheating ,u will drowned before u swim to half.It is highly recommended to reduce the damage players suffered underwater, otherwise the map will not play properly.
Anyway, fix it pls.
There was an issue with the car section however, the car would get stuck in the sandy water section and clip below the terrain (unless its intended). i did figure out how to get past the gate blockage though on the other side of the sandy water, although it wasn't the clearest.
the next couple maps were very... liminal, i don't like using that word but it felt strangely natural until the sewers bit, after that the maps played themselves really. Not bad, lots of invisible walls though
Thanks for uploading these
There was an issue with the car section however, the car would get stuck in the sandy water section and clip below the terrain (unless its intended). i did figure out how to get past the gate blockage though on the other side of the sandy water, although it wasn't the clearest.
the next couple maps were very... liminal, i don't like using that word but it felt strangely natural until the sewers bit, after that the maps played themselves really. Not bad, lots of invisible walls though
Thanks for uploading these
There was an issue with the car section however, the car would get stuck in the sandy water section and clip below the terrain (unless its intended). i did figure out how to get past the gate blockage though on the other side of the sandy water, although it wasn't the clearest.
the next couple maps were very... liminal, i don't like using that word but it felt strangely natural until the sewers bit, after that the maps played themselves really. Not bad, lots of invisible walls though
Thanks for uploading these
There was an issue with the car section however, the car would get stuck in the sandy water section and clip below the terrain (unless its intended). i did figure out how to get past the gate blockage though on the other side of the sandy water, although it wasn't the clearest.
the next couple maps were very... liminal, i don't like using that word but it felt strangely natural until the sewers bit, after that the maps played themselves really. Not bad, lots of invisible walls though
Thanks for uploading these