Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Jumpstart fleet
   
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Tags: Ships
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11 Mar, 2023 @ 8:44am
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Jumpstart fleet

Description
A jumpstart scouting ship + upgraded version for when you want to get into building larger ships in a hurry without resorting to cheese or creative mode.

Intended strategy: The starting ship has no weapons, just enough speed to outrun anything and some very light defensive PD in the rear. Start by directly jumping to a high level zone, the starting hyperion fuel will be more than enough to make the jumps needed to reach a 16-18 zone.
Then just scout around to reveal "?" icons enough to hand in exploration quests. It may be a good idea to jump to the first friendly station and pick up the exploration quest to get a tracker on how many "?" you have uncovered.

If you are feeling brave you can also try to bait pirates into other friendly NPCs to start fights so you can scavange the resulting debree for valuable parts. The starting ship has a tiny bit of room for fissiles, processors and diamonds. If you manage to have a pirate ship in visual range when it dies you also get credit for the kill and if you can find the related quest for that pirate you can claim the reward for killing it. Just remember that your starting ship is a tiny mosquito that is easily swatted if you get too close to anything hostile. ;)