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check the bridge with the new ships. Perhaps this is his position indicated by the author.
Many thanks!
https://drive.google.com/file/d/1oTcLf0Hmt-YmQMVjOxUXuX8hEop6Ndhz/view?usp=sharing
Make a backup copy of the save file.
2) I recommend starting a new game. In the error log, a lot of records. Or revise the mods that you use.
https://drive.google.com/open?id=1Cpp9qnUXzm2yzP0I_Jhs0uqIRshX-X7H
Extension:
https://drive.google.com/open?id=1Hir4NT5N-B3g0cPaq_Xj7eSd1SHd9Zel
The new ship (still strange though):
https://flic.kr/p/F1PGnz
https://flic.kr/p/24EVvvc
For evidence ;)
https://flic.kr/p/F1PHpV
Whatever, their bridge both have a offset to the dock position right?
Do the new ships have the same problem?
Is this exactly fulmicron?
https://flic.kr/p/21UNDJj
https://flic.kr/p/24AYeB7
https://flic.kr/p/21UNEzC
https://flic.kr/p/24AYkkG
=================Possible causing issue mods=================
Format: mod name (source)
Cargo Drone Plus (workshop)
Carriers - Arawn S/M Launch- and Docking (workshop)
Faster Capital Ships (workshop)
Station Recycle or Destroy (workshop)
100% Jump Drive for big ships (3rd party)
Pimp_My_Skunk (nexusmods)
Miscellaneous Combat Tweaks IZ (nexusmods)
=================Notes=================
I mean the existing ships, haven't tested with newly built ones. As I re-entered the zone, the ship changed as expected, I thought it should have worked.
If any additional information should be provided, just get me noticed!