X Rebirth

X Rebirth

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Omicron Ship Upgrades & Fixes
   
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1 Aug, 2014 @ 1:23pm
6 Sep, 2014 @ 10:21am
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Omicron Ship Upgrades & Fixes

Description
Fulmekron and Olmekron Ship Upgrades

Changes for Olmekron:

shield generator upgrades (MK2 shield generators)

fix for shield generator groups (Engines have working Shields now) -> fixed in 2.5. beta


Changes for Fulmekron:

shield generator upgrades and fixes (MK2 + MK3 shield generators + group fix for the side shield generators)

Big Bertha weapon Upgrade for the two huge wings

design upgrades (new Bridge + different Bridge and Radar Position)

player dock position change

Install / deinstall

Apply Mod

To get the Fulmekron changes you need to build / spawn a new one
To get the Olmekron changes you just need to leave and reenter the zone


Mod is savegame compatible BUT your ships might be permanently changed once they are built

06.09.2014 - Update

added open beta 2.5 compatibility


41 Comments
pot tech 27 Feb, 2018 @ 5:55am 
Just uninstalled the game, wait for X4 ;)
aladinaleks 27 Feb, 2018 @ 5:32am 
I checked the bridge, on all the ships this is in place. Show the screenshot.

check the bridge with the new ships. Perhaps this is his position indicated by the author.
pot tech 27 Feb, 2018 @ 5:20am 
At last! The bridge is still offset, but existing ships now have a non floating bridge! awesome!

Many thanks!
aladinaleks 26 Feb, 2018 @ 6:39am 
1) Fix 0.02

https://drive.google.com/file/d/1oTcLf0Hmt-YmQMVjOxUXuX8hEop6Ndhz/view?usp=sharing

Make a backup copy of the save file.

2) I recommend starting a new game. In the error log, a lot of records. Or revise the mods that you use.
aladinaleks 26 Feb, 2018 @ 3:17am 
Give the save file with all the mods that you use, without DLC
pot tech 25 Feb, 2018 @ 9:31pm 
No luck, still the same. anyway to modify the savings to solve this issue?
pot tech 25 Feb, 2018 @ 7:40am 
Yes, absolutely guess right! That's indeed a real Fulmekron, the most powerful destroyer except for I.

The new ship (still strange though):
https://flic.kr/p/F1PGnz
https://flic.kr/p/24EVvvc

For evidence ;)
https://flic.kr/p/F1PHpV

Whatever, their bridge both have a offset to the dock position right?
aladinaleks 25 Feb, 2018 @ 7:27am 
You started the game without mod. Then you set the mod, and got a bridge in the wrong place? Do I understand correctly?

Do the new ships have the same problem?

Is this exactly fulmicron?
pot tech 25 Feb, 2018 @ 6:36am 
=================Screenshots=================

https://flic.kr/p/21UNDJj
https://flic.kr/p/24AYeB7
https://flic.kr/p/21UNEzC
https://flic.kr/p/24AYkkG

=================Possible causing issue mods=================
Format: mod name (source)

Cargo Drone Plus (workshop)
Carriers - Arawn S/M Launch- and Docking (workshop)
Faster Capital Ships (workshop)
Station Recycle or Destroy (workshop)
100% Jump Drive for big ships (3rd party)
Pimp_My_Skunk (nexusmods)
Miscellaneous Combat Tweaks IZ (nexusmods)

=================Notes=================

I mean the existing ships, haven't tested with newly built ones. As I re-entered the zone, the ship changed as expected, I thought it should have worked.
If any additional information should be provided, just get me noticed!