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First you need to press B to show your Builder Brush, resize it to how large you want your set checkpoint radius to be.
Press the one button below the volumes tab on the left sidebar, then go in hatintimegamecontent and press Hat_TriggerVolume. Press B again to hide your Builder Brush.
Click the edges of the green zone (you should be able to see it) and then go to Kismet.
Right Click and "New Event as trigger_volume" or something close to that, then another sidebar will show up after clicking that, press "Touch".
Right Click and go to New Action, then Set Variable, then Set Checkpoint.
Hook up the trigger volume's touched to set checkpoint's in
Right Click and go to New Variable then Player, then Player again.
Hook set checkpoint's target up to the Player node.
Click the Set Checkpoint action and show the "Hat Seq Act Set Checkpoint" then set the "Checkpoint ID"
-1 = player's spawn
1 = first checkpoint
2 = second checkpoint
and so on