Crusader Kings III

Crusader Kings III

117 ratings
All Baronies Are Counties [Updated for 1.16]
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16.017 MB
13 Mar, 2023 @ 5:43am
25 May @ 9:25am
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All Baronies Are Counties [Updated for 1.16]

Description
Elevate all baronies to their own little counties while preserving realm borders.

Updated for 1.16!

What this mod does:
  • Splits all counties into their respective baronies
  • In the case of empty counties, level 1 holdings are generated according to the government type. Alternatively, all holdings can be converted into castle/tribal/nomadic/herder via gamerule.
  • Vassal limit is increased by 20 to allow for the increased number of vassals.

What this mod doesn't do:
  • Make barons playable
  • Add empty holding types
  • Balance the game



This hasn't been tested with Administrative, Landless, or Nomadic government types yet: there may be bugs with those governments active.
73 Comments
Wellaite 14 Jul @ 4:22am 
My game seems to always crash in february 879
Sergio 11 Jul @ 5:25am 
Is it just me or do others also have the problem were the game crashes after 10 years in 867 start date?
Vielislav 2 Jul @ 6:40am 
there is a typo c_dreznik _ABAC has a space in name, until mod author fixes it just open landed titles file and remove the space so it reads c_dreznik_ABAC and it will work
goingforawalk 14 Jun @ 11:22pm 
Thank you
pablomarti354 26 May @ 3:54am 
wow thank you!
Verkadekoekje 25 May @ 1:14pm 
Thank you very much for updating this mod!
pablomarti354 6 May @ 10:41pm 
any chance of update? thanks
migueldeunha 22 Apr @ 3:03am 
This was the best mod for a long time, and it might be the most accurate way to play, would be nice if Paradox could take it as a deafult
macintosh1257 1 Dec, 2024 @ 7:18pm 
Doesn't work.
Xiphos Fraznoir 30 Nov, 2024 @ 5:09pm 
Can we get an update also I am playing it on my Steam deck