Shadows of Forbidden Gods

Shadows of Forbidden Gods

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Living Characters
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10.822 MB
16 Mar, 2023 @ 6:45pm
7 Jan @ 7:51pm
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Living Characters

Description
It's my pleasure to introduce Living Characters, an AI mod focused on making the heroes and rulers of the world more proactive, dramatic and interesting. In total, the mod adds over 45 new quests, challenges and ruler actions to give heroes and rulers more ways to interact with the world.

Gameplay of Thrones: Heroes and rulers have a variety of new ways to influence the world's politics. Single characters can intermarry to bring their houses closer together, heroes who have friends in a rival house may try to get vendettas called off, and rulers may place bounties on heroes and agents who have offended them, among other things.

Duty Calls: Rulers can now hire temporary specialists to respond to crises in their lands, or just to undermine their enemies. Among others, rulers may hire Lightbringers, Exorcists or Inquisitors to fight back the forces of darkness, hire Assassins to get inconvenient rulers out of the way, and hire Doomsayers and Provocateurs to spread chaos and madness in rival kingdoms. If this is inconvenient to you, you can always kill them off for gold and items at little to no cost in profile or menace.

Darkened Souls: As characters fall to shadow, they will become more and more fascinated with random "evil" concepts, and will express that fascination in new and exciting ways. For example, mages may drive themselves mad with forbidden knowledge or try to reanimate dead loved ones as revenants, rulers may summon demons or undead armies to rampage in enemy lands, and heroes may strike bargains with the orcs and Deep Ones they were supposed to defend against.

A Wondrous Age: The world itself will also have its impact on the people living in it. Vampire covens may emerge in areas with sympathetic rulers and slowly spread their influence elsewhere, with some gaining the Hunger freely. Reckless heroes may contract the plagues you spread, and Holy Order tenets may influence the minds of their more faithful followers.
Popular Discussions View All (2)
1
4 May, 2023 @ 8:24pm
[BUG] "Improve Orcish Infrastructure" hero task "Low on Gold" modifier has the wrong sign
Jebob
0
16 Mar, 2023 @ 9:00pm
Art Credits
Doopliss
67 Comments
crawlers 17 Oct, 2024 @ 6:53am 
Turn: 350: No ruler present. Cancelling go to challenge
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Assets.Code.World:log (string)
LivingCharacters.Task_Chars_SpreadVampiricInfluence:turnTick (Assets.Code.Unit)
Assets.Code.Unit:turnTick (Assets.Code.Map)
Assets.Code.UA:turnTick (Assets.Code.Map)
Assets.Code.UAE:turnTick (Assets.Code.Map)
Assets.Code.Map:processUnits ()
Assets.Code.Map:turnTick ()
(wrapper dynamic-method) Assets.Code.World:Assets.Code.World.bEndTurn_Patch0 (Assets.Code.World,bool)
UnityEngine.Events.InvokableCall`1<bool>:Invoke (bool)
UnityEngine.Events.CachedInvokableCall`1<bool>:Invoke (object[])
UnityEngine.Events.UnityEvent:Invoke ()
UnityEngine.UI.Button:Press ()
crawlers 17 Oct, 2024 @ 6:53am 
UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute<UnityEngine.EventSystems.IPointerClickHandler> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<UnityEngine.EventSystems.IPointerClickHandler>)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse (UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
UnityEngine.EventSystems.StandaloneInputModule:Process ()
UnityEngine.EventSystems.EventSystem:Update ()
crawlers 17 Oct, 2024 @ 6:52am 
NullReferenceException: Object reference not set to an instance of an object
at LivingCharacters.Task_Chars_SpreadVampiricInfluence.turnTick (Assets.Code.Unit unit) [0x000aa] in <7e14f1278d7647d899ab8af70f743a76>:0
at Assets.Code.Unit.turnTick (Assets.Code.Map map) [0x000a6] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.UA.turnTick (Assets.Code.Map map) [0x00001] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.UAE.turnTick (Assets.Code.Map map) [0x00001] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.processUnits () [0x00043] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.turnTick () [0x0018f] in <87722c3d024842ed81b5e159dacda8fd>:0
at (wrapper dynamic-method) Assets.Code.World.Assets.Code.World.bEndTurn_Patch0(Assets.Code.World,bool)
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
crawlers 17 Oct, 2024 @ 6:52am 
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
crawlers 17 Oct, 2024 @ 6:52am 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
crawlers 17 Oct, 2024 @ 6:44am 
I think this mod might be throwing errors when vampires are trying to interact somehow with settlements that have no ruler (such as factories from the aberrant metal mod).
Doopliss  [author] 15 Oct, 2024 @ 5:59pm 
Generally get a sovereign who likes Discord, dislikes Cooperation, and has beef with a different nation.
SnickeringSnaussages 15 Oct, 2024 @ 12:16pm 
Hey Doopliss- I've played with this mod quite a bit and regularly get lightbringers and blight demons spawning, but I don't think I've ever had a provocateur proc for me. What can I do to make the conditions right for this?
Doopliss  [author] 26 Sep, 2024 @ 3:11pm 
You're going to have to be a bit more specific, but note that only mages in mourning should have access to it in the first place.
Kaptein Kid 24 Sep, 2024 @ 8:55am 
The quest for raising loved ones as revenants seem to be broken for heroes