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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Assets.Code.World:log (string)
LivingCharacters.Task_Chars_SpreadVampiricInfluence:turnTick (Assets.Code.Unit)
Assets.Code.Unit:turnTick (Assets.Code.Map)
Assets.Code.UA:turnTick (Assets.Code.Map)
Assets.Code.UAE:turnTick (Assets.Code.Map)
Assets.Code.Map:processUnits ()
Assets.Code.Map:turnTick ()
(wrapper dynamic-method) Assets.Code.World:Assets.Code.World.bEndTurn_Patch0 (Assets.Code.World,bool)
UnityEngine.Events.InvokableCall`1<bool>:Invoke (bool)
UnityEngine.Events.CachedInvokableCall`1<bool>:Invoke (object[])
UnityEngine.Events.UnityEvent:Invoke ()
UnityEngine.UI.Button:Press ()
UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute<UnityEngine.EventSystems.IPointerClickHandler> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<UnityEngine.EventSystems.IPointerClickHandler>)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse (UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
UnityEngine.EventSystems.StandaloneInputModule:Process ()
UnityEngine.EventSystems.EventSystem:Update ()
at LivingCharacters.Task_Chars_SpreadVampiricInfluence.turnTick (Assets.Code.Unit unit) [0x000aa] in <7e14f1278d7647d899ab8af70f743a76>:0
at Assets.Code.Unit.turnTick (Assets.Code.Map map) [0x000a6] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.UA.turnTick (Assets.Code.Map map) [0x00001] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.UAE.turnTick (Assets.Code.Map map) [0x00001] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.processUnits () [0x00043] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.turnTick () [0x0018f] in <87722c3d024842ed81b5e159dacda8fd>:0
at (wrapper dynamic-method) Assets.Code.World.Assets.Code.World.bEndTurn_Patch0(Assets.Code.World,bool)
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()