Garry's Mod

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[Legacy]Entropy : Zero 1-2: Human SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
1.478 GB
17 Mar, 2023 @ 10:02am
3 Jan, 2024 @ 5:26am
13 Change Notes ( view )

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[Legacy]Entropy : Zero 1-2: Human SNPCs

In 2 collections by Limakenori
Entropy : Zero Resurgence
5 items
Limakenori's addons
88 items
Description
THIS ADDON REQUIRES VJ BASE, HALF-LIFE RESURGENCE AND XENGRENADE ADDON! Also this addon is no longer supported(because I'm working on a "remaster"). [[/h1]
Also it'll conflict with any addon that replaces "models/humans/male_postures.mdl" and "models/humans/female_postures.mdl" file
And this addon is finished and will be updated rarely(but only with bug fixes, or not going to be updated)
Hello there! And welcome to my Entropy : Zero 1-2 Humans SNPCs
Conflicting Addons:
CPT Base(conflict with Entropy : Zero 1 Bad Cop
SNPCs:
--Entropy : Zero 1:
- Bad Cop

--Entropy : Zero 2:
- Arbeit Scientist
- Arbeit Security
- Bad Cop
- Clone Cop
- (Nova)Combine
- (Nova)Combine Shotgunner
- Elite Combine
- Elite Metrocop
- Female Metrocop
- Metrocop
- Rebel
- Rebel Brute
- Jump Team Rebel
- Radio Guy
- Judith Mossman
- Scar Zero

--Entropy : Zero Other:
- Bad Cop(Chapter 0)
- Bad Cop(Ending)
- Rebel(Concept)
- Husk Combines
- Combine Assassin
- Arbeit Scientist(No Weapon)
- Elite Rebel
- Scar Zero Shotgunner(Metropolice, Prisonner, Elite)
- Demolitionist Combine
- RPG Elite Combine
- Hostile rebels
- SMG Scar Zero

--Customs:
- Super Clone Cop
- Glow Combine(+ Shotunner and Elite)
- Rebel Engineer(Only if you have Entropy : Zero 1-2 Aliens SNPCs)
- Clone CopTurret(Only if you have Entropy : Zero 1-2 Aliens SNPCs)
- Combine Xengrenade Thrower(+ Shotunner and Elite)
- Rebel Xengrenade Thrower

Weapons:
- Arbeit Shotgun
- Arbeit Pistol
- Proto Ar2
- Pulse Pistol(NPC only, but you still can pickup it)
- MP5K

Entities:
- Temporal Anomaly
- Grenade
- Slime Grenade
- Cactus


Features:
- Clone Cop has "phases"
- Clone Cop can switch weapon(and grenades) depends on enemy's distance(shotgun if close, crossbow and proto ar2 if far)
- Bad Cop can switch his weapons(and grenades) in the middle of the fight
- Some NPCs can throw manhacks
- Clone Cop's manhacks will have blue glow
- Bad Cop can react on situation(attacked by acid damage(, clonecop, player, fire damage, electric damage, antlion, zombie and etc.); rebel(zombie, fast zombie, zombine, poison zombie, jump team rebel while jumped, headcrab...) killed and other)
- Bad Cop can pickup batteries and medkits
- Scar Zero can pickup weapons
- Jump Team rebel's jetpack's eyes will switch color depends on a rebel's state(in air, on a ground)
- Rebel brute's mask will protects it's owner(only if shotted in face)
- Scar Zero will be instakilled if you shot him in head from behind
- Rebel Brutes drops they're mask if they killed by explosion or by headshot from behind
- Temporal Anomaly effect on NPC, Player and ragdoll
- Elite Rebel have full protection
- Surrendering System
- Rebels can pickup weapons
- Combines can drop grenades.

How to use surrendering system:
1. Disarm rebel
2. Press use key on rebel
3. Rebel will lay on the ground
4. Don't let him/her get up and pick up his/her weapon(yeah if you'll be not visible to rebel for long time he'll get up)

Recommended with:
Entropy : Zero 1-2 Aliens SNPCs(this addon goes well with this and also you will get 2 extra snpcs)
Combine Suits(can make you hostile to rebels, so you can use surrendering system)
Bad Cop Kick(this addon able you disarm rebels so you can use surrendering system)

To Do:
Nothing


Credits
Comrade Mondo - for testing and making screenshots
17 - fixed medic Jump Team rebel texture, Concept rebels, Demolitionist combine and elite rebel
cblp_soñador - Elite Metrocop Skins
xdxdxd - Scar Zero variants
C0Mb0STR3Kx20 and L1makenor1(Me) - coding, texture, animation and model edits