MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Alternate Flamer Visuals
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1.181 MB
17 Mar, 2023 @ 7:48pm
1 Change Note ( view )

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Alternate Flamer Visuals

Description
Gives an alternate look to Flamers.

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To me, Flamers have always felt very weak, visually; always behaved strangely (being a trace-based weapon (hitting immediately – wherever a user is pointing)); and they could be blinding (and blindingly bright) when hitting something up close. I found that my grievances with Flamers was to the point that I was actively avoiding using them because of how poor they felt to use. So, for this mod, the visual effects of Flamers have been changed/improved. Flamers still behave as trace weapons, but are far less awkward to use. (...To the point of being quite desirable to use, now, actually! (...With the exception of when they glitch – as described below. (...Which is native to the vanilla game!)))

The changes that have been made to Flamers are:
Visual Appearance:
- Flames have had their size increased by ~40-60%
- Fire is a bit more opaque (can be seen more easily), and has a slightly different colour gradient (a bit more orange toward the flame tips)
- Pilot light/flame origin has had its size increased by ~100-140%
- Pilot light/flame origin has had its starting location moved back to be in-line with the tip of the Flamer outlet (so it isn’t so far out from the Flamer’s tip when firing)
- Overall opacity of flames has been slightly increased (by about 25%), while brightness has been slightly reduced (by about 35%)
- Opacity of hit effect flames has been reduced by ~30-40%
- Duration of hit effect flames has been reduced by ~60% (to last roughly half a second)

Visual Behaviour:
- Flame has a *vastly* increased velocity (600m/sec vs. 80m/sec)
- Flame stream has had its delay reduced to 0 seconds, compared to 0.2

As a result of these changes, Flamers now respond very quickly; travel very quickly; and have more impactful visual effects and hit effects without being blinding. Flames do not travel so fast as to look like jets, but respond in a way that is between the two. (Flames can hit an enemy at 90m (optimal/maximum range) in 0.15 seconds, as opposed to 1.125 seconds, for instance.)

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Please be aware that the hit effect of Flamers have a naturally occurring issue (native to the vanilla game) that I discovered that still persists with this mod: Flamers will sometimes hit objects that used to be in the way (trees, buildings, etc.); blinding the player. This will correct itself after some time (about 30 seconds at most).

Unfortunately, this problem appears to be beyond my control. I wanted to make this clear for those that already played the vanilla game and found this to be problematic (you have my sympathies >:(), as well as to ensure those that use – or are considering using my mod – that this is not a new glitch that has been introduced as a result of my work.

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Anyhow, I hope that you find the changes I made to be enjoyable. This took a surprising amount of work to figure out and to do! (...Although not as much as some of my other mods.)

Please enjoy. :)

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I now have a Ko-fi!

Contribute here if you want to: https://ko-fi.com/altamasters1011 :)
11 Comments
Larren 27 Oct, 2024 @ 9:31pm 
Thank you! This is how it should be!
Angnord 27 Mar, 2023 @ 12:18pm 
@ChuToy_89 - You could try to do something similar to the cluster LBX, artillery rounds, or the damage caused by exploding barrels. Idk how they work, but it is an idea.

Personally, it seems to make more sense to just be a stream hitting a single location since it is supposed to be a superheated plasma stream. The flames around it are just the atmosphere igniting from the heat.
ChuToy_89  [author] 23 Mar, 2023 @ 11:36pm 
@Profile_Name - Thought about something like that already.

Appears to be impossible. I might be missing something, but I'm not aware of a function that allows for splash damage like that.
Profile_Name 23 Mar, 2023 @ 10:02pm 
I wonder, think you can make an alternate flamethrower version where its visuals are more "cone" shaped instead of a stream? Basically it'll blanket an entire mech if caught, won't kill it outright, but will do damage on all parts while also bringing up its temp. Will make fighting flame-thrower equipped mechs more deadly.
ChuToy_89  [author] 22 Mar, 2023 @ 10:40pm 
@Bronito - I'm glad! You're very welcome. :) Enjoy the spice! :D
Bingus Actual 22 Mar, 2023 @ 11:41am 
As someone who loves running flamers on my firestarters lance this mod was much needed. Thank you for putting the time and work into this and showing the spicy boys some much needed love!
ChuToy_89  [author] 21 Mar, 2023 @ 3:02pm 
@Shaggy - Heheh, indeed! I hope you enjoy. :)
Shaggy 21 Mar, 2023 @ 12:43pm 
nice change. they look more inline with how they actually are shooting and hitting now. grabed!
ChuToy_89  [author] 19 Mar, 2023 @ 5:47pm 
@Kabet - My pleasure. :)
Kabet 19 Mar, 2023 @ 4:22pm 
Oh my god thank you I have been waiting so long for this