Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hey, and very nice. And yes, I've been made aware of issues relating to the HECU C_Arms having issues with BM:BS weapons. It's highly likely due to how the animations have been made. I've been slowly trying to investigate this peculiar issue.
the truth is that it has turned out great (only one thing is with the C_hands with the weapons of BM:BS and that all the C_hands need the patches, both for the HECU 01 and 02)
Ah, it's all good. The guys over at BMCE deserves all the of the credit. All I did was port them to GMod and made them into PlayerModels. Adam helped with some custom models and both him and fieldOview helped with C_Arms :).
As for a stand-alone BO Assassin, I'll have to see.