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yes, use this code in weapon_fire event:
NetProps.SetPropInt(Surv.GetActiveWeapon(), "m_releasedFireButton", 0);
I see. Then I guess assigning the weapon as either the Hunting or Military Rifle in the weapon script is the only reliable way to do it...
Thanks!
@4512369781
Hi. Newbie modder here. Is it possible to make a vscript that does the opposite and turns an automatic weapon to semi-auto like the pistol/magnum/hunting rifle/military rifle? If so, may I ask for some pointers regarding the code?